Hand

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A player's hand consists of cards that have been drawn, but not played. It is one of six zones of the game. Flavor-wise, the hand represents the conscious mind of the player as a planeswalker[1][2] and the starting hand is the first seven items that occur to you when you begin a duel with another planeswalker.[3] The starting hand may be reduced when a mulligan is performed. After the optional mulligan, it is called your opening hand.[4]

Rules[edit | edit source]

From the Comprehensive Rules (Commander 2017 (August 25, 2017))

  • 402. Hand
    • 402.1. The hand is where a player holds cards that have been drawn. Cards can be put into a player’s hand by other effects as well. At the beginning of the game, each player draws a number of cards equal to that player’s starting hand size, normally seven. (See rule 103, “Starting the Game.”)
    • 402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in his or her hand, but as part of his or her cleanup step, the player must discard excess cards down to the maximum hand size.
    • 402.3. A player may arrange his or her hand in any convenient fashion and look at it as much as he or she wishes. A player can’t look at the cards in another player’s hand but may count those cards at any time.

No maximum hand size[edit | edit source]

There are some cards that grant you no maximum hand size. Some of them are:

References[edit | edit source]

  1. Doug Beyer. (February 20, 2008.) “Share the Spark”, magicthegathering.com, Wizards of the Coast.
  2. Doug Beyer. (December 10, 2008.) “The Flavor of Zones”, magicthegathering.com, Wizards of the Coast.
  3. Doug Beyer. (August 18, 2010.) “Seven on the Seven”, magicthegathering.com, Wizards of the Coast.
  4. Helene Bergeot. (June 29, 2015.) “Changes Starting with Pro Tour Magic Origins”, magicthegathering.com, Wizards of the Coast.