Guildpact (spell)

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The Guildpact is an ancient and epic piece of magic that reverberates across the plane of Ravnica. Originally conceived of by the lawmage Azor I, it serves as a basis for all Ravnican law, setting statutes and ordinances for each guild so that each of the ten guilds has its own place. Its magic is enforced especially in the most significant representatives of the guilds, such as the League of Wojek. For instance, when a Wojek officer wishes to imprison someone who has directly violated a Guildpact law, it is possible to restrain them utterly. Not even paruns are capable of breaking such a seal.

The Guildpact itself is focused upon an ancient, primeval living document signed with blood and magic by each of the paruns to represent their willingness to work together to hold the city together. Of course, not surprisingly, the leaders since then — including the still-living paruns — have worked hard to find loopholes in which to set forward their own plans. As a side effect the Guildpact prohibited planeswalkers from visiting the plane of Ravnica.

The Guildpact's spell is finally broken when Agrus Kos publically arrests Szadek, exposing him and House Dimir to the public, this generated a loophole because the Guildpact established the secrecy of House Dimir.

Later, a new non-magical Guildpact was drafted by Teysa Karlov. Since it was not backed up by metaphysical forces, no guild took it seriously . The Guildpact's magic was later reestablished after the events of Dragon's Maze but this time in the form of a living being: Jace Beleren. Any law that the Living Guildpact verbally confirms or formulates turns into a magical binding force similar to the ones of the old Guildpact.[1]

Areas of influence[edit | edit source]

While the laws of the Guildpact are metaphysical binding forces across the whole plane, there exist spaces that are exempt from it. One of it was the Agyrem, where the laws of the broken guildpact still held sway. Additionally, the inner sanctum of the Obzedat is a dead spot within the law, allowing the Obzedat to even countermand guildpact laws with their own edicts.[1]

In-game references[edit | edit source]


References[edit | edit source]

  1. a b Alison Luhrs. (November 11, 2015.) “Family Values”, magicthegathering.com, Wizards of the Coast.
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