Guildmage

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Guildmages are wizards or shamans associated with a guild. There are numerous cycles of guildmages, each of them have two activated abilities.

Mirage[edit | edit source]

Each guildmage is a 1/1 for M. The activated abilities cost exactly one allied colors of M and forces the mage to tap.[1]

Ravnica block[edit | edit source]

Each guildmage is a 2/2 for two hybrid mana of that guild. The activated abilities cost some generic mana and exactly one colored mana associated with that guild.[2]

Return to Ravnica and Gatecrash[edit | edit source]

Each guildmage is a 2/2 for two mana of that guild. The activated abilities cost no or some generic mana and both mana belonging to that guild.[3][4]

Guilds of Ravnica and Ravnica Allegiance[edit | edit source]

Each guildmage is a 2/2 for two mana of that guild.[5] The activated abilities cost no or some generic mana and exactly one colored mana associated with that guild. They also force the mage to tap.

Other cards

References[edit | edit source]

  1. Magic Arcana. (December 9, 2003.) “Mirage Guildmages”, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (January 16, 2006.) “Just The Ten of Us”, magicthegathering.com, Wizards of the Coast.
  3. Mark Rosewater. (September 17, 2012.) “Return on Investment, Part 3”, magicthegathering.com, Wizards of the Coast.
  4. Trick Jarrett. ( November 8, 2012.) “Guildmages, Then and Now”, magicthegathering.com, Wizards of the Coast.
  5. Mark Rosewater. (September 17, 2018.) “Guild to Order, Part 2”, magicthegathering.com, Wizards of the Coast.