As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.

Guildmage

From MTG Wiki
Jump to: navigation, search

Guildmages are wizards, shamans or clerics associated with a guild. There are numerous cycles of guildmages, each of them have two activated abilities.

Mirage[edit | edit source]

Each guildmage is a 1/1 for M. The activated abilities cost exactly one allied colors of M and forces the mage to tap.[1]

Ravnica block[edit | edit source]

Each guildmage is a 2/2 for two hybrid mana of that guild. The activated abilities cost some generic mana and exactly one colored mana associated with that guild.[2]

Return to Ravnica and Gatecrash[edit | edit source]

Each guildmage is a 2/2 for two mana of that guild. The activated abilities cost no or some generic mana and both mana belonging to that guild. Each is named after their respective guildhall.[3][4]

Guilds of Ravnica and Ravnica Allegiance[edit | edit source]

Each guildmage is a 2/2 for two mana of that guild.[5] The activated abilities cost no or some generic mana and exactly one colored mana associated with that guild. They also force the mage to tap. They are each named after the sub-name of the guild.

Associated cards[edit | edit source]

References[edit | edit source]

  1. Magic Arcana (December 9, 2003). "Mirage Guildmages". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 16, 2006). "Just The Ten of Us". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
  4. Trick Jarrett (November 8, 2012). "Guildmages, Then and Now". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (September 17, 2018). "Guild to Order, Part 2". magicthegathering.com. Wizards of the Coast.