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|Typical Text||Gotcha — Whenever (event), you may say "Gotcha!" If you do, return CARDNAME from your graveyard to your hand.|
18.2% 18.2% 18.2% 18.2% 27.3%
Description[edit | edit source]
The mechanic groups together abilities on cards which allow recursion from the graveyard when its owner says "Gotcha!" in response to a specific event, normally something an opponent is doing. Unlike other ability words, Gotcha isn't italicized.
Mark Rosewater considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. This isn't appropriate for a light, fun, friendly format.
Examples[edit | edit source]
Target player discards a card.
Gotcha — Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.
Trivia[edit | edit source]
- Carnivorous Death-Parrot forces a player to say a sentence that features one word from each card in the “don’t say this word” cycle.
References[edit | edit source]
- Aaron Forsythe (November 19, 2004). "The Spoken Word". magicthegathering.com. Wizards of the Coast.
- Unhinged FAQTIWDAWCC (Frequently Asked Questions That If We Didn't Answer Would Cause Chaos)
- Mark Rosewater (February 05, 2017). "Is there any un-cards you wish you'd done differently, or perhaps not at all?". Blogatog. Tumblr.
- Mark Rosewater (June 24, 2017). "Why do you consider "gotcha" a mistake?". Blogatog. Tumblr.
- Mark Rosewater (May 31, 2014). "Was Carnivorous Death-Parrot created in conjunction with the Gotcha-cycle?". Blogatog. Tumblr.