|(Subtype for creature/tribal cards)|
0.9% 0.9% 0.9% 97.3%
Golems are artificial life-forms created by magic, typically with powerstones providing them with energy. There is some degree of ambiguity between golems and constructs, which are powered by physical machinery.
Description[edit | edit source]
Golems are usually humanoid in shape, although they are often much larger than a human and occasionally have additional limbs to help them perform their tasks. Golems can be made from a variety of materials, but the most common ones are made of metal or stone due to their strength and malleability. Golems are generally created to perform a specific purpose that would be inconvenient, difficult or impossible for a wizard to do, such as carrying heavy objects, working in dangerous environments or engaging in physical combat.
Storyline[edit | edit source]
Alara[edit | edit source]
Esper[edit | edit source]
Amonkhet[edit | edit source]
Golems on Amonkhet were formed in the aftermath of the Hour of Devastation. The Tombs of Disgrace, sarcophagi once used to imprison dissenters against the God-Pharaohs teachings, came to life and walked through the destroyed city, searching for what once had made them whole. (Hollow One)
Dominaria[edit | edit source]
Sardian Colossi[edit | edit source]
Dragon Attendants[edit | edit source]
Hollow Warriors[edit | edit source]
Hollow Warriors were used by the Keldons during their invasion of Jamuraa. They were powered using the life-force of living beings, but could only be used for a short time before the warrior powering them became fatigued.
Thran Golems[edit | edit source]
Thran Golems were amongst the most ancient forms of golem. They served as an inspiration for the young Urza, who copied their design and then used it as a basis for his more advanced golems. When Urza was duelling with Gerrard in Phyrexia, he created a number of golems that he brought to life by inscribing them with the word EMETH, meaning “truth” in the Thran language.
Innistrad[edit | edit source]
Ixalan[edit | edit source]
Stone Guardians[edit | edit source]
Through the years in which the Sun Empire was ruled from Orazca, its priests crafted huge stone guardians (e.g. Gilded Sentinel) to protect the empire's cities and temples. The incredible magic of the Immortal Sun gave a semblance of life to these artificial creatures, endowing them with the ability to move their stone bodies, a keen awareness of their surroundings, and a limited ability to think and reason in order to help them carry out their orders. These stone guardians were tasked with standing watch—constantly alert, vigilant to any danger, never sleeping, and unswerving in their duty.
Most stone guardians are inactive now. In ancient ruins lying far from the old capital, the magic that gave them life has faded over the centuries. Even within the golden city, many of them have become inert, and those who seek to explore Orazca or other ancient ruins must be on constant guard. Any carved figure or statue might well be a stone guardian whose magic has failed. But it might also be a guardian that is simply waiting for a threat before it activates and drives that threat away.
Mirrodin[edit | edit source]
Ur-Golems[edit | edit source]
The Ur-Golems were an ancient civilisation of golems, created by Karn in his image, that lived on Mirrodin before the plane was taken over by Memnarch, who sent them to fight the mycosynth plague that eventually eradicated them. They are now only known through their etchings.
Ravnica[edit | edit source]
Glass Golems[edit | edit source]
Transguild Couriers[edit | edit source]
Transguild Couriers were used by all of the guilds to relay messages between the guild leaders as they avoid face-to-face contact, but are immune to bribery and threats.
Walking Archives[edit | edit source]
Tarkir[edit | edit source]
The golems of Tarkir were constructed by the monks of the Jeskai Way. These golems are especially resilient and known to last over a thousand years.(Pilgrim of the Fires) They were used to guard the most holy sites of the Jeskai and protect the secrets of the world's past.
In the new timeline, the Silumgar are known to raid and steal the old Jeskai golems and repurpose them as treasure guardians. While the Ojutai still practice the crafting of golems, their new models are less hardy than before (Keeper of the Lens). This leads some mages to seek out lost lore about them.
Theros[edit | edit source]
Vryn[edit | edit source]
Zendikar[edit | edit source]
Most golems on Zendikar, like the Enatu Golem, were created by the pre-Eldrazi civilizations of the plane as means to defend themselves and their holy sites. In the ages that followed, some mages found a way to recreate the process. They shape bodies from special stone and infuse them with the power of movement and limited understanding. Golems are rare and powerful, especially when shaped from stone that already possesses magical power. An example for this is the Lodestone Golem, whose very presence warps the Aether and blocks most spells.
Notable Golems[edit | edit source]
- Boom was the nickname of a golem who was used by Captain Hask and his men. He fought with them against dragon Zumaki.
- Bosh was an iron golem from Mirrodin who accompanied Glissa Sunseeker.
- Karn was a silver golem created by Urza. He served aboard the Weatherlight and was part of the Legacy. Following the Legacy Weapon's use, Karn became a planeswalker and created the plane of Argentum, later known as Mirrodin.
- Memnarch was the overseer left in charge of Argentum in Karn's absence. He became mad, converted Argentum into Mirrodin and attempted to become a planeswalker.
- Malil, Memnarch's personal assistant
Tokens[edit | edit source]
named Tuktuk the Returned
|Colorless||Legendary Artifact Creature — Goblin Golem||5/5|
|Golem||Colorless||Artifact Creature — Golem||3/3|
|Colorless||Enchantment Artifact Creature — Golem||3/3|
|Colorless||Artifact Creature — Golem||4/4|
|Colorless||Artifact Creature — Golem||4/6|
|Colorless||Artifact Creature — Golem||9/9|
Golem manlands and artifacts[edit | edit source]
Colorless Golem artifact ceatures are created by:
References[edit | edit source]
- Mark Rosewater (March 01, 2017). "What's the difference between a golem and an automaton?". Blogatog. Tumblr.
- Magic Arcana (July 30, 2007). "Colossus of the Sardian Range". magicthegathering.com. Wizards of the Coast.
- Although Emeth is called a Thran word in the books, it is in fact a Hebrew word. This ties in with the mythological origins of golems.
- Plane Shift: Innistrad
- James Wyatt (January 9, 2018). "Plane Shift: Ixalan". magicthegathering.com. Wizards of the Coast.
- Plane Shift: Zendikar