Flash

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Flash
Keyword Ability
Type Static
Introduced Time Spiral
Last Used Evergreen
Reminder Text Flash (You may cast this spell any time you could cast an instant.)
Statistics 164 cards
{U}23% {W}19% {G}18% {R}7% {B}6%
Multicolor 13%, Artifact 6%, Land 1%
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Flash

Flash is a keyword ability which allows the card it is printed on to be played at any time you could play an Instant.

Description

Flash first appeared in the Time Spiral expansion, [1] its first appearance in a core set was in Tenth Edition. [2] Although this ability existed before Time Spiral, this is the first time it was used a keyword. The earliest card with Flash is King Cheetah from Visions. Older cards with this ability have received errata to give them Flash.[3]

Flash is primary in blue, secondary in green and black and tertiary in white and red.[4][5][6]

Rules

From the Comprehensive Rules (Battlebond (June 8, 2018))

  • 702.8. Flash
    • 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
    • 702.8b Multiple instances of flash on the same object are redundant.

From the glossary of the Comprehensive Rules (Battlebond (June 8, 2018))

Flash
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Examples

  • Ashcoat Bear - {1}{G}
    Creature — Bear
    2/2
    Flash (You may cast this spell any time you could cast an instant.)

Cards that grant Flash

Cardtype Name Manacost Grants flash to
Creatures Hypersonic Dragon {3}{U}{R} Sorceries
Quick Sliver {1}{G} Slivers (any player)
Rootwater Shaman {2}{U} Auras with enchant creature
Shimmer Myr {3} Artifacts
Teferi, Mage of Zhalfir {2}{U}{U}{U} Creatures you own that aren't on the battlefield
Yeva, Nature's Herald {2}{G}{G} Green creatures
Prophet of Kruphix {3}{G}{U} Creatures
Rattlechains {1}{U} Spirits
Enchantments Aluren {2}{G}{G} Creatures with converted mana cost 3 or less (any player)
Leyline of Anticipation {2}{U}{U} Nonland cards
Vernal Equinox {3}{G} Creatures and enchantments (any player)
Instants Quicken {U} Next sorcery you cast this turn
Scout's Warning {W} Next creature you play this turn
Savage Summoning {G} Next creature you cast this turn
Artifacts Vedalken Orrery {4} Nonland cards
Lands Alchemist's Refuge {G}{U}, {T} (activation) Nonland cards
Winding Canyons {2}, {T} (activation) Creatures (until end of turn)
Planes Akoum Enchantments (any player)

References

  1. Mark Rosewater. (September 18, 2006.) “Plenty of Time”, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (June 8, 2015.) “Evergreen Eggs & Ham”, magicthegathering.com, Wizards of the Coast.
  3. Magic Arcana. (November 30, 2006.) “Got Flash?”, magicthegathering.com, Wizards of the Coast.
  4. Mark Rosewater. (April 27, 2017.) "Is every color at least tertiary in flash?", Blogatog, Tumblr.
  5. Mark Rosewater. (June 5, 2017.) “Mechanical Color Pie 2017”, magicthegathering.com, Wizards of the Coast.
  6. Mark Rosewater. (January 14, 2018.) "Flash has been upgraded to secondary in black.", Blogatog, Tumblr.
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