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Fifth Dawn

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Fifth Dawn
5DN logo.jpg
 
Set symbol
Symbol description
The Helm of Kaldra
Design team
Mark Rosewater (lead),
Randy Buehler,
Aaron Forsythe,
Gregory Marques
Development team
Brian Schneider (lead),
Brandon Bozzi,
Randy Buehler,
Mike Donais,
Mike Elliott,
Devin Low,
Henry Stern,
Worth Wollpert
Art Director
Jeremy Cranford
Release date
June 4, 2004
Themes and mechanics
Beacons, "Cogs", "Prismatic"
Keywords and/or ability words
Scry, Sunburst
Set size
165
(55 commons, 55 uncommons, 55 rares)
Expansion code
5DN[1]
Development codename
Tomato[2]
Mirrodin block sets
Mirrodin Darksteel Fifth Dawn
Magic: The Gathering chronology
Darksteel Fifth Dawn Champions of Kamigawa

Fifth Dawn is the third set in the Mirrodin block. It is the 32nd Magic: The Gathering expansion and was released on June 4, 2004. [3] The prerelease was May 22–23, 2004. [4]

Set details[edit | edit source]

Fifth Dawn contains 165 black-bordered cards (55 rare, 55 uncommon, and 55 commons). Like its predecessors Mirrodin and Darksteel, the set has a high artifact count (65). However, the set also has a distinct five-color matters theme. The set introduced a darker frame on artifact cards to help distinguish from white cards, a problem that had occurred since the introduction of the Eighth Edition card frame. [5] Fifth Dawn 's expansion symbol is a small image of the Helm of Kaldra, one of the three Kaldra artifacts. [6]

Marketing[edit | edit source]

Fifth Dawn was sold in 15-card boosters, four preconstructed theme decks and a fat pack. The booster packs featured artwork from Etched Oracle, Fist of Suns and Bringer of the Red Dawn. [7] The prerelease card was a foil alternate art Helm of Kaldra. The set was accompanied by the novel of the same name, written by by Cory Herndon.

Tokens[edit | edit source]

A 1/1 Myr Token for Myr Incubator [8] and a 3/3 Beast Token for Bringer of the Green Dawn were offered as Magic Player Rewards. A 2/2 colorless Pincher creature token for Summoning Station was created for a Player Reward as well, but in the end was only used on Magic Online. [9]

Flavor and storyline[edit | edit source]

Main article: The Fifth Dawn

Glissa, Bosh and Slobad journey deep within Mirrodin's core to confront the insidious Memnarch. With them is the Kaldra avatar -- an immensely powerful being of energy summoned when Kaldra's sword, shield, and helm were brought together. But what was supposed to be the world's salvation turns out to be a vile trick. With a single spell, Memnarch seizes the avatar and turns it on Glissa and her companions. Kaldra's avatar relentlessly pursues Glissa into the Tangle, destroying everything in its way. Finally, at the Radix, Glissa's destiny becomes clear. As rage and despair overcome her, Glissa's body calls forth a great column of green mana from Mirrodin's core, annihilating the avatar in the process. Now that mana hangs overhead in a glowing sphere --the green sun at last, Mirrodin's fifth dawn. [10]

Themes and mechanics[edit | edit source]

Fifth Dawn had a "Machine Feel", with "Cogs", "Engines", "Batteries" "Spouts" and "Stations" [11][12][13] "Cogs" are {0} and {1} cost artifacts with small effects (e.g. Ornithopter, Razorgrass Screen). [14] "Engines" turn one resource into another (e.g. Blasting Station, Clock of Omens), "Batteries" build up resources over time (e.g. Gemstone Array) and "Spouts" are artifacts that allow you to turn a resource into some effect that will either win you the game or help you control the board (e.g. Avarice Totem, Goblin Cannon). "Stations" formed the "Great Machine" which together can produce infinite mana, infinite life — Blasting Station, Grinding Station, Salvaging Station and Summoning Station. The artwork of the stations forms a mural. [15]

The set sported several cards that were perfectly suited for the casual prismatic format (five-color matters). Some cards got a bonus for different colored mana spent on them, other cards that were specifically to be cast for {W}{U}{B}{R}{G}. [16] [17]

Fifth Dawn introduced two new abilities:

  • Sunburst — An artifact with sunburst enters the Battlefield with counters on it based on the number of colors of mana you used to pay its cost. The more colors of mana you have in your deck, the better your sunburst cards become. Artifact creatures enter the battlefield with +1/+1 counters while non-creature artifacts gain charge counters instead. [18][19] Cards with the Sunburst ability all share a visual cue - Mirrodin's five suns somewhere in the art. [20]
  • Scry — Some Fifth Dawn instants and sorceries let you look at the top two cards of your library and then decide where you want to put them. You can put both cards on either the top or bottom of your library in any order, or you can put one card on the top and one on the bottom. In Fifth Dawn, the mechanic only let the caster look at the top two cards. At a later revision in Future Sight the template of Scry was changed so a number of cards specified with the ability would be viewed. [21]

Creature types[edit | edit source]

The creature type Bringer was introduced in this expansion.

The following creature types that are not new to Magic are used in this expansion:

Cycles[edit | edit source]

Fifth Dawn has three cycles:

Mirrored pairs[edit | edit source]

Reprinted cards[edit | edit source]

Functional reprints[edit | edit source]

Preconstructed decks[edit | edit source]

Fifth Dawn has three bicolored and one pentachromatic theme decks.

Theme deck name Colors included
{W} {U} {B} {R} {G}
Nuts and Bolts W U
Special Forces U B
Stampede R G
Sunburst W U B R G

External links[edit | edit source]

References[edit | edit source]

  1. Wendy Wallace. (August 12, 2004.) “Ask Wizards - August, 2004”, magicthegathering.com, Wizards of the Coast.
  2. Mark Rosewater. (August 12, 2002.) “Codename of the Game”, magicthegathering.com, Wizards of the Coast.
  3. Paul Barclay, David DeLaney, and Jeff Jordan. (2004.) "Fifth Dawn Frequently Asked Questions", Wizards of the Coast.
  4. Brian David-Marshall. (May 17, 2004.) “Fifth Dawn Prerelease Primer”, magicthegathering.com, Wizards of the Coast.
  5. Randy Buehler. (October 31, 2003.) “A Scary Card Frame Story”, magicthegathering.com, Wizards of the Coast.
  6. Brady Dommermuth. (October 31, 2006.) “Ask Wizards”, magicthegathering.com, Wizards of the Coast.
  7. Magic Arcana. (May 12, 2004.) “Fifth Dawn Booster Package Art”, magicthegathering.com, Wizards of the Coast.
  8. Magic Arcana. (November 17, 2003.) “Upcoming Magic Rewards tokens”, magicthegathering.com, Wizards of the Coast.
  9. Magic Arcana. (June 01, 2004.) “Pincher token art”, magicthegathering.com, Wizards of the Coast.
  10. Rei Nakazawa. (May 3, 2004.) “The Breaking Fifth Dawn”, magicthegathering.com, Wizards of the Coast.
  11. Aaron Forsythe. (May 21, 2004.) “The Keystone of Fifth Dawn”, magicthegathering.com, Wizards of the Coast.
  12. Mark Rosewater. (May 24, 2004.) “Cog Wild”, magicthegathering.com, Wizards of the Coast.
  13. Aaron Forsythe. (May 28, 2004.) “Deus Ex Machina”, magicthegathering.com, Wizards of the Coast.
  14. Magic Arcana. (June 15, 2004.) “X-Cogs”, magicthegathering.com, Wizards of the Coast.
  15. Wizards of the Coast. (May 31, 2004.) “The Stations Mural”, magicthegathering.com, Wizards of the Coast.
  16. Mark Rosewater. (May 3, 2004.) “Dawn of a New Day”, magicthegathering.com, Wizards of the Coast.
  17. Doug Beyer. (July 26, 2004.) “Prismatic in the Fifth Dawn Era”, magicthegathering.com, Wizards of the Coast.
  18. Mark Rosewater. (May 10, 2004.) “Here Comes the Sunburst”, magicthegathering.com, Wizards of the Coast.
  19. Scott Wills. (June 7, 2004.) “Fifth Dawn: Impacts of the New Mechanics”, magicthegathering.com, Wizards of the Coast.
  20. Magic Arcana. (June 08, 2004.) “The suns of Sunburst”, magicthegathering.com, Wizards of the Coast.
  21. Mark Rosewater. (May 17, 2004.) “Scry Me a River”, magicthegathering.com, Wizards of the Coast.
  22. Magic Arcana. (May 24, 2004.) “Before and After Art”, magicthegathering.com, Wizards of the Coast.