Faerie

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Faerie
Faerie.jpg
Creature type
(Subtype for creature/tribal cards)
Statistics 82 cards
{U} 54.9% {B} 18.3% {G} 13.4% {U/B} 6.1% {W/B} 2.4% {U/R} 1.2% {G/U} 1.2% {M} 2.4%
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type:"Faerie"

Faerie is creature type used for cards that depict creatures with human appearance, often small stature, magical powers, and a penchant for trickery. They are referred to by many names within various folklores such as "Fae", “Wee Folk”, “Fair Folk”, “Little People”, and so on. In Magic: The Gathering the term “faerie” is used as an umbrella term for various non-human entities and spirits. Faeries are related to ouphes.

Description[edit | edit source]

Small winged faeries[edit | edit source]

The earliest, and most common, faerie in Magic are winged humanoid creatures of diminutive size (sometimes a foot in height or smaller) that are renowned for being great lovers of mischief. These faeries exist through the multiverse, but the most notable faeries are those of Alara (specifically in Esper), Lorwyn, Ulgrotha, and the Dominarian island of Tolaria. These are also sometimes known as fae, pixies or sprites.

The first creature to bear the type was Scryb Sprites from Alpha.

Faeries of Eldraine[edit | edit source]

Throne of Eldraine introduced larger sized Faeries like Rankle, Master of Pranks, which inhabit the Wilds of Eldraine alongside the smaller winged type.[1] Here, fae is the catch-all term for all these creatures.

Fey[edit | edit source]

The planeswalker Oko is called a fey.[2] This may just be an alternate spelling of fae. However, Oko doesn't appear to have wings.

Storyline[edit | edit source]

Alara[edit | edit source]

Before the Conflux, faeries were most common on Esper, where they were Etherium-infused like all other lifeforms. The Esperite faeries had metallic wings and hand-like feet that made them valuable as mechanists.

Dominaria[edit | edit source]

Fire sprites are faeries who can cast fire spells and are perpetually surrounded by a flaming aura. They were summoned by the Kieryn elves while fighting against the Calthyn elves in the White Woods of Corondor.

During the Ice Age, faeries were among the few creatures to become even more powerful.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

Eldraine[edit | edit source]

Eldraine has some beneficial fairies, like Ulgrotha.[3] However, most of the fae of the Wilds are antagonists of the five knightly courts. The small winged blue faeries have sharp teeth and are considered to be spiteful creatures. They are divided among at least three types[4]:

  • Meddling fae (white) are classified as "enemies of loyalty" and both help and punish people as they see fit. Though some of these human-sized faeries are truly, unconditionally benevolent, many are fickle and tend to lure people to their deaths with their lights, and seem to undermine efforts towards loyalty regardless. Hence, humans are not very trusting of them.
  • Thieving fae (blue) are small sized faeries that steal objects. These cocky creatures, no taller than an apple, are the most common type.
  • Prankster fae (black) are malicious gray-skinned, bat-winged fae with yellow eyes. They are about the size of a human child.

Lorwyn[edit | edit source]

The fae of Lorwyn lead short, flitting lives in pursuit of gossip, diversions, and amusing intrigues.[5][6] But faeries can also be carelessly cruel, capricious, and vindictive.[7] The faeries travel in small groups of three to six called cliques. It is thought that faeries do not dream, which would explain why they spend so much time harvesting the dreams of others.[8] Faeries can distill these stolen dreams into a sparkling energy that they carry around with them.

The faeries of Lorwyn were the only tribe not to be affected by the Great Aurora.[9]

Groundlings[edit | edit source]

Wingless Lorwyn faeries are called groundlings.

Ravnica[edit | edit source]

Ravnican faeries are known to be mischievous tricksters. The inhabitants have grown used to their pranks, with some having established basic security methods against them. Faeries are known to hunt trolls. The Izzet put the small stature and great agility of the faeries to good use.[10] Ratchet faeries repair and fine-tune many of the mechanical devices the Izzet create, and they can also serve as messengers.

Ulgrotha[edit | edit source]

The Faerie Noble was the leader of the faeries of the Great Wood on Ulgrotha. The Autumn Willow created him in the form of Veldrane of Sengir. The noble and his faeries took over the River Bridge in the Great Wood and would push anyone the Autumn Willow did not want to cross into the waters.

Notable Faeries[edit | edit source]

Lorwyn/Shadowmoor

  • Oona, Queen of the Fae
  • Maralen (questionable, as she was originally an elf but is the current Fae Queen of Lorwyn/Shadowmoor)
  • Vendilion Clique
  • Wydwen the Biting Gale

Ulgrotha

Unknown plane

Tribal type[edit | edit source]

Lorwyn block featured five tribal Faerie cards, which could be fetched by Faerie Harbinger:

Tokens[edit | edit source]

Token Color Type P/T Additional Rules Source Printings
Faerie Blue Creature — Faerie 1/1 Flying
Faerie
named Cloud Sprite
Blue Creature — Faerie 1/1 Flying
Cloud Sprite can only block creatures with flying.
Faerie Rogue Blue/Black Creature — Faerie Rogue 1/1 Flying
Black Creature — Faerie Rogue 1/1 Flying
Silver-bordered
Token Color Type P/T Additional Rules Source Printings
Faerie Spy Blue Creature — Faerie Spy 2/2 Flying, haste
Whenever this creature deals combat damage to a player, draw a card.

Sprite tokens[edit | edit source]

In the period after the Seventh Edition rules update, Splintering Wind from Alliances made Sprite tokens instead of the original Splinter tokens. This was done to avoid confusion with the card Splinter. It was reverted at the time of Time Spiral.

Manlands[edit | edit source]

Trivia[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]