Ferocious

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Ferocious
Introduced: Khans of Tarkir
Last Used: Fate Reforged
Typical Text: Ferocious — …, if you control a creature with power 4 or greater, …
Storm Scale: 7[1]
Statistics: 11 cards
{G}46 % {U}27 % {R}27 %
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Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic.[2] It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged. [3]

Rulings[edit | edit source]

  • Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Example[edit | edit source]

  • Heir of the Wilds - {1}{G}
    Creature — Human Warrior
    2/2
    Deathtouch
    FerociousWhenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

See also[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (February 29, 2016.) “Storm Scale: Khans of Tarkir Block”, magicthegathering.com, Wizards of the Coast.
  2. Matt Tabak. (August 31, 2014.) “Mechanics of Khans of Tarkir”, magicthegathering.com, Wizards of the Coast.
  3. Matt Tabak. (December 29, 2014.) “Mechanics of Fate Reforged”, magicthegathering.com, Wizards of the Coast.