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Creature type
(Subtype for creature/tribal cards)
Statistics 82 cards
{U} 54.9% {B} 18.3% {G} 13.4% {U/B} 6.1% {W/B} 2.4% {U/R} 1.2% {G/U} 1.2% {M} 2.4%
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Faeries are winged humanoid creatures of diminutive size (sometimes a foot in height or smaller) that are renowned for being great lovers of mischief. Faeries exist through the multiverse, but the most notable faeries are those of Alara (specifically in Esper), Lorwyn, Ulgrotha, and the Dominarian island of Tolaria.

The first creature to bear the type was Scryb Sprites from Alpha. Faeries are related to ouphes.

Storyline[edit | edit source]

Alara[edit | edit source]

Before the Conflux, faeries were most common on Esper, where they were Etherium-infused like all other lifeforms. The Esperite faeries had metallic wings and hand-like feet that made them valuable as mechanists.

Dominaria[edit | edit source]

Fire sprites are faeries who can cast fire spells and are perpetually surrounded by a flaming aura. They were summoned by the Kieryn elves while fighting against the Calthyn elves in the White Woods of Corondor.

During the Ice Age, faeries were among the few creatures to become even more powerful.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

Lorwyn[edit | edit source]

The fae of Lorwyn lead short, flitting lives in pursuit of gossip, diversions, and amusing intrigues.[1][2] But faeries can also be carelessly cruel, capricious, and vindictive.[3] The faeries travel in small groups of three to six called cliques. It is thought that faeries do not dream, which would explain why they spend so much time harvesting the dreams of others.[4] Faeries can distill these stolen dreams into a sparkling energy that they carry around with them.

The faeries of Lorwyn were the only tribe not to be affected by the Great Aurora.[5]

Groundlings[edit | edit source]

Wingless Lorwyn faeries are called groundlings.

Ravnica[edit | edit source]

Ravnican faeries are known to be mischievous tricksters. The inhabitants have been grown used to their pranks, with some having established basic security methods against them. Faeries are known to hunt trolls. The Izzet put the small stature and great agility of the faeries to good use.[6] Ratchet faeries repair and fine-tune many of the mechanical devices the Izzet create, and they can also serve as messengers.

Ulgrotha[edit | edit source]

The Faerie Noble was the leader of the faeries of the Great Wood on Ulgrotha. The Autumn Willow created him in the form of Veldrane of Sengir. The noble and his faeries took over the River Bridge in the Great Wood and would push anyone the Autumn Willow did not want to cross into the waters.

Notable Faeries[edit | edit source]


  • Oona, Queen of the Fae
  • Maralen (questionable, as she was originally an elf but is the current Fae Queen of Lorwyn/Shadowmoor)
  • Vendilion Clique
  • Wydwen the Biting Gale


Unkown plane

Tribal type[edit | edit source]

Lorwyn block featured five tribal Faerie cards, which could be fetched by Faerie Harbinger:

Tokens[edit | edit source]

Token Color Type P/T Additional Rules Source Printings
Faerie Blue Creature — Faerie 1/1 Flying
named Cloud Sprite
Blue Creature — Faerie 1/1 Flying
Cloud Sprite can only block creatures with flying.
Faerie Rogue Blue/Black Creature — Faerie Rogue 1/1 Flying
Black Creature — Faerie Rogue 1/1 Flying
Token Color Type P/T Additional Rules Source Printings
Faerie Spy Blue Creature — Faerie Spy 2/2 Flying, haste
Whenever this creature deals combat damage to a player, draw a card.

Sprite tokens[edit | edit source]

Since Seventh Edition Splintering Wind from Alliances made Sprite instead of Splinter tokens. This was done to avoid confusion with the card Splinter but was reverted at the time of Time Spiral.

Manlands[edit | edit source]

Trivia[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. Doug Beyer (October 31, 2007). "Lorwyn Survival Guide". magicthegathering.com. Wizards of the Coast.
  2. Doug Beyer (January 09, 2008). "Good Things Come in Threes". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (October 02, 2007). "Faeries vs. Giants". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (March 05, 2008). "Following a Dream". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (June 11, 2008). "Allies in Conflict". magicthegathering.com. Wizards of the Coast.
  6. James Wyatt (January 2019). "The Art of Magic: The Gathering - Ravnica". Wizards of the Coast
  7. Magic Arcana (September 26, 2005). "Ravnica Hunted Tokens 1". magicthegathering.com. Wizards of the Coast.