Static (1st ability)|
Triggered (2nd ability)
|Reminder Text||Fading N (This creature enters the battlefield with N fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)|
11.8% 17.6% 17.6% 5.9% 29.4% 17.6%
Fading is a keyword ability that limits the number of turns a permanent is on the battlefield. During each of its controller's upkeeps, that player removes one fade counter from the permanent. If the player cannot remove a fade counter, they must sacrifice the permanent.
All tournament-legal cards with fading were printed in the Nemesis set.
It is unlikely that any new tournament legal cards with fading will be printed. Vanishing is similar to fading. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
- A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.31, “Fading.”
- 702.31. Fading
- 702.31a Fading is a keyword that represents two abilities. “Fading N” means “This permanent enters the battlefield with N fade counters on it” and “At the beginning of your upkeep, remove a fade counter from this permanent. If you can’t, sacrifice the permanent.”
Creature — Illusion
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)