|Last Used||Dragon's Maze|
|Reminder Text||Extort (Whenever you cast a spell, you may pay If you do, each opponent loses 1 life and you gain that much life.)|
38% 31% 31%
Description[edit | edit source]
Extort allows players to pay additional or for spells they cast and create a small life-draining effect. The mechanic was designed by Shawn Main who wasn’t actually on the design team for Gatecrash. The cost being hybrid mana happened late in the process.
Rules[edit | edit source]
Rulings[edit | edit source]
- You may pay a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
- The amount of life you gain is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.
- The extort ability doesn't target any player.
- The hybrid white-black mana symbol does not change the card's colour identity.
Example[edit | edit source]
References[edit | edit source]
- Mark Rosewater. (May 2, 2016.) “Storm Scale: Ravnica and Return to Ravnica”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (January 14, 2013.) “Gatecrashing the Party, Part 3”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (March 22, 2017.) "I would like some info on the mechanic that the first deck I built was based on: Extort", Blogatog, Tumblr.