Spell (1st ability)|
Spell (2nd ability)
|Introduced||Saviors of Kamigawa|
|Last Used||Saviors of Kamigawa|
|Reminder Text||Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose new targets for the copy.)|
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Epic is a keyword ability of five sorceries from Saviors of Kamigawa. In keeping with that block's legendary theme, its design is intended to provide an answer to the question "What does it mean for an instant or sorcery to be legendary?"
- White: Enduring Ideal (Search your library for an enchantment and put it onto the battlefield)
- Blue: Eternal Dominion (search target opponent's library for a non-planeswalker permanent and put it onto the battlefield)
- Black: Neverending Torment (exile cards from target opponent's library equal to the number of cards in your hand)
- Red: Undying Flames (deal damage to target creature or player equal to the CMC of the first nonland card you exile from the top of your library)
- Green: Endless Swarm (get a 1/1 token for each card in your hand)
An epic spell is copied in its controller's upkeep on every turn for the rest of the game. If it has any targets, the player may choose new targets for the copy.
In exchange for this powerful ability, the player can't cast spells for the rest of the game. Since copies of a spell aren't cast, the epic spell's copies aren't affected.
- A keyword ability that lets a player copy a spell at the beginning of each of their upkeeps at the expense of casting any other spells for the rest of the game. See rule 702.49, “Epic.”
- 702.49. Epic
- 702.49a Epic represents two spell abilities, one of which creates a delayed triggered ability. “Epic” means “For the rest of the game, you can’t cast spells,” and “At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.” See rule 706.10.
- 702.49b A player can’t cast spells once a spell with epic they control resolves, but effects (such as the epic ability itself) can still put copies of spells onto the stack.
- The copy of the spell put onto the stack doesn't have the epic ability, so exactly one copy is put onto the stack at the beginning of each of your upkeeps. (You don't get one, then two, then four copies, and so on.)
- Choices made while casting the original epic spell, as well as any alterations made to that spell, are copied. However, the epic ability does allow the player to choose a new target as the copy is put onto the stack.
- A copy of a spell is still a spell, and it can be countered.
- A player can't cast spells once he or she resolves a spell with epic, but that player can still activate abilities, his or her static and triggered abilities still work, and he or she can still attack and block.
- Putting a copy of a spell on the stack is not the same as casting a copy of a card. Abilities that put copies of spells directly on the stack work after the epic spell has resolved. Abilities that create copies of cards that you can cast still create the copies, but you can't cast them.
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
- He or she still has all phases, which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is casting a spell for an alternative cost), etc.
- He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority during a main phase of his or her turn.
- He or she can use activated abilities on permanents of his or hers that are on the battlefield.
- He or she can use abilities which work outside of the battlefield. For example, you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn; this is still not casting.)
- He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
- He or she can use channel abilities.
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)