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Keyword Ability
Type Static
Introduced Alpha
Last Used Evergreen
Reminder Text Enchant [object] (This card can only be attached to an [object].)
Statistics 806 cards
{U}23% {W}21% {B}19% {R}17% {G}16%
Artifact 0%, Multicolor 1%
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Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment subtype.

Description[edit | edit source]

Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D. [1] Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

Rules[edit | edit source]

From the Comprehensive Rules (Guilds of Ravnica (October 5, 2018))

  • 702.5. Enchant
    • 702.5a Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
    • 702.5b For more information about Auras, see rule 303, “Enchantments.”
    • 702.5c If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
    • 702.5d Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

From the glossary of the Comprehensive Rules (Guilds of Ravnica (October 5, 2018))

A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Examples[edit | edit source]

  • Holy Strength - {W}
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+2.
  • Conquer - {3}{R}{R}
    Enchantment — Aura
    Enchant land
    You control enchanted land.
  • Warp Artifact - {B}{B}
    Enchantment — Aura
    Enchant artifact
    At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
  • Power Leak - {1}{U}
    Enchantment — Aura
    Enchant enchantment
    At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
  • Animate Dead {1}{B}
    Enchantment — Aura
    Enchant creature card in a graveyard
    When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
    Enchanted creature gets -1/-0.

References[edit | edit source]

  1. Mark Rosewater. (June 8, 2015.) “Evergreen Eggs & Ham”, magicthegathering.com, Wizards of the Coast.