|(Subtype for creature/tribal cards)|
Description[edit | edit source]
Druids, like clerics, are masters of magic powered by faith, often backed up with prowess in combat. They are "nature priests" and mostly green-aligned. Druids are strongly tied to plants, animals, fertility, the element of earth, and the land about them.
Early on, Druid-themed cards didn't have specific mechanical meaning. The most important evolution in the Druid class type took place in Ninth Edition, where the Druid class became mechanically connected to mana and land-manipulation. Thus, most druids can be tapped for mana.
Enchanters[edit | edit source]
Storyline[edit | edit source]
Druids often congregate in groups away from civilization. The vast majority of druids wield green mana, but some channel white or black mana as well. Green-aligned races such as elves, centaurs, and nantuko produce many druids.
Druidic Organizations / Locations[edit | edit source]
Notable Druids[edit | edit source]
- Baru, Fist of Krosa
- Lord Magnus
- Nadeen Dormet
Druid tokens[edit | edit source]
|Elf Druid||Green||Creature — Elf Druid||1/1||: Add .|
named Llanowar Elves
|Green||Creature — Elf Druid||1/1||: Add .|