Drive to Work

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Drive to Work is a podcast by Mark Rosewater which he records when he drives to work. Inspired by a talk by Kevin Smith at San Diego Comic-Con, Mark decided to make a podcast.[1] In the 30-minute podcast he covers various topics, from individual stories about cards to questions from listeners. There are various meta-series such as color pie philosophy, card types and expansions. Sometimes guests are featured. Starting with one podcast per week, it changed to two per week in September 2013 as a try-out,[2] but was quickly made the default.[3]

Title Meta-series Guest Link Transcript
1 Tempest Expansions link
2 Zendikar Expansions link
3 Planeswalkers Card types Matt Cavotta link Transcript
4 Invasion Expansions link
5 Ravnica Expansions link
6 Gold Color pie link Transcript
7 Alliances Expansions link
8 Cycling Mechanics link
9 Psychographics Design tools link Transcript
10 Time Spiral Expansions link Transcript
11 Ten Things Every Game Needs Ten Things Every Game Needs link Transcript
12 Great Designer Search GDS Ethan Fleischer link
13 Unglued Supplemental products link Transcript
14 Pro Tour Pro Tour link
15 Code Names History link
16 Urza's Saga Expansions link
17 On The Duelist Media link
18 Artifacts Card types link Transcript
19 Innistrad, Part 1 Expansions link
20 Innistrad, Part 2 Expansions link
21 Innistrad, Part 3 Expansions link
22 The Trading Card Game Genre Golden Trifecta trilogy link Transcript
23 Color Pie Golden Trifecta trilogy link Transcript
24 Mana System Golden Trifecta trilogy link Transcript
25 Homelands Expansions link
26 White Color pie link Transcript
27 Bad Cards Bad cards link Transcript
28 Planar Chaos Expansions link Transcript
29 Creatures Card types link Transcript
30 Lessons Learned, Part 1 Lessons Learned link Transcript
31 Lessons Learned, Part 2 Lessons Learned link Transcript
32 Future Sight, Part 1 Expansions link Transcript
33 Future Sight, Part 2 Expansions Matt Cavotta link Transcript
34 Future Sight, Part 3 Expansions link Transcript
35 Blue Color pie link Transcript
36 Tales From The Pit Media link Transcript
37 Lessons Learned, Part 3 Lessons Learned link Transcript
38 Unglued 2 Supplemental products link Transcript
39 Randomness Design concepts link Transcript
40 Wizards of the Coast History link Transcript
41 Mirage, Part 1 Expansions link Transcript
42 Mirage, Part 2 Expansions link Transcript
43 Mirage, Part 3 Expansions link Transcript
44 Making Magic Media link Transcript
45 Meet My Dad Meet My Family Gene Rosewater (MaRo's father) link Transcript
46 Instants and Sorceries Card types link Transcript
47 Lessons Learned, Part 4 Lessons Learned link Transcript
48 Scars of Mirrodin, Part 1 Expansions link Transcript
49 Scars of Mirrodin, Part 2 Expansions link Transcript
50 Scars of Mirrodin, Part 3 Expansions link Transcript
51 Scars of Mirrodin, Part 4 Expansions link Transcript
52 Black Color pie link Transcript
53 Tales From The Boat Pro Tour link Transcript
54 Flavor Text Flavor Matt Cavotta link Transcript
55 Land Card types link Transcript
56 Drive To Work Media link Transcript
57 Champions of Kamigawa, Part 1 Expansions link Transcript
58 Champions of Kamigawa, Part 2 Expansions link Transcript
59 Champions of Kamigawa, Part 3 Expansions link Transcript
60 Comfort Communication theory link Transcript
61 Surprise Communication theory link Transcript
62 Completion Communication theory link Transcript
63 1993 Years link Transcript
64 Walking the Planes Media link Transcript
65 Red Color pie link Transcript
66 Development R&D link Transcript
67 Creative R&D link Transcript
68 Piggybacking Design techniques link Transcript
69 Odyssey, Part 1 Expansions link
70 Odyssey, Part 2 Expansions link
71 Odyssey, Part 3 Expansions link
72 Odyssey, Part 4 Expansions link
73 Invitationals, Part 1 Invitationals link
74 Invitationals, Part 2 Invitationals link
75 Enchantments Card types link Transcript
76 1994 Years link
77 Creativity Design concepts link Transcript
78 Pro Tour One on Video Pro Tour link
79 Green Color pie link Transcript
80 Theros, Part 1 Expansions link Transcript
81 Theros, Part 2 Expansions link Transcript
82 Theros, Part 3 Expansions link Transcript
83 Rarities Rarities link
84 Theros, Part 4 Expansions link Transcript
85 Theros, Part 5 Expansions link Transcript
86 Theros, Part 6 Expansions link Transcript
87 1995 Years link
88 Theros, Part 7 Expansions link Transcript
89 Theros, Part 8 Expansions link Transcript
90 Stages of Design R&D link Transcript
91 Names Flavor Matt Cavotta link Transcript
92 Mail with Matt Mailbag Matt Cavotta link
93 Top Down Design Design techniques link Transcript
94 Invitationals, Part 3 Invitationals link
95 Emotional Connection Communication theory link Transcript
96 New World Order Design tools link Transcript
97 Blogatog Media link
98 1996 Years link
99 Torment, Part 1 Expansions link
100 Torment, Part 2 Expansions link
101 Torment, Part 3 Expansions link
102 Evolution Magic Evolution link Transcript
103 Maro History link
104 Meet My Mom Meet My Family Lynn Bravo Rosewater (MaRo's mother) link Transcript
105 1997 Years link
106 Games with R&D R&D link Transcript
107 Design Skeleton Design tools link Transcript
108 Invitationals, Part 4 Invitationals link
109 Judgment, Part 1 Expansions link
110 Judgment, Part 2 Expansions link
111 Judgment, Part 3 Expansions link
112 1998 Years link
113 A Day in the Life History link Transcript
114 Twenty Things That Almost Killed Magic, Part 1 History link Transcript
115 Twenty Things That Almost Killed Magic, Part 2 History link Transcript
116 Pro Tour Coverage Pro Tour link
117 Zendikar Cards, Part 1 Expansions link
118 Zendikar Cards, Part 2 Expansions link
119 1999 Years link
120 Zendikar Cards, Part 3 Expansions link
121 Zendikar Cards, Part 4 Expansions link
122 Repetition Design techniques link Transcript
123 Who's Who - The First Wave of R&D R&D link
124 Creature Types Card types link Transcript
125 Lenticular Design, Part 1 Design techniques link Transcript
126 Lenticular Design, Part 2 Design techniques link Transcript
127 Worldwake, Part 1 Expansions link
128 Worldwake, Part 2 Expansions link
129 Worldwake, Part 3 Expansions link
130 2000 Years link
131 The History of Magic's Story History link Transcript
132 Story Through Design Design techniques link Transcript
133 Designing Commons Rarities link Transcript
134 Art Flavor Matt Cavotta link Transcript
135 Rise of the Eldrazi, Part 1 Expansions link
136 Rise of the Eldrazi, Part 2 Expansions link
137 Rise of the Eldrazi, Part 3 Expansions link
138 Playtesting (1) Design tools link Transcript
139 Rise of the Eldrazi, Part 4 Expansions link
140 Rise of the Eldrazi, Part 5 Expansions link
141 2001 Years link
142 Inspiration Design concepts link Transcript
143 Invitationals, Part 5 Invitationals link
144 Redflagging Design tools link Transcript
145 Getting a Job in R&D R&D link Transcript
146 Restraint Design concepts link Transcript
147 Unhinged, Part 1 Supplemental products link Transcript
148 Unhinged, Part 2 Supplemental products link Transcript
149 Unhinged, Part 3 Supplemental products link Transcript
150 2002 Years link
151 Unhinged, Part 4 Supplemental products link Transcript
152 Unhinged, Part 5 Supplemental products link Transcript
153 Who's Who: The Second Wave of R&D R&D link
154 Design 101 Design techniques link Transcript
155 Keeping Secrets History link Transcript
156 Vanguard Supplemental products link
157 San Diego Comic-Con SDCC Conventions link
158 Block Plans, Part 1 Blocks link Transcript
159 Block Plans, Part 2 Blocks link Transcript
160 2003 Years link
161 Design Space Design concepts link Transcript
162 Enchantment World Card types link Transcript
163 Onslaught, Part 1 Expansions link
164 Onslaught, Part 2 Expansions link
165 Onslaught, Part 3 Expansions link
166 Design & Development R&D link Transcript
167 Onslaught, Part 4 Expansions link
168 Onslaught, Part 5 Expansions link
169 Onslaught, Part 6 Expansions link
170 2004 Years link
171 Lessons Learned, Part 5 Lessons Learned link Transcript
172 Lessons Learned, Part 6 Lessons Learned link Transcript
173 White/Blue Color pie link Transcript
174 Meeting Expectations Design techniques link Transcript
175 Exploratory Design Design techniques link Transcript
176 Tales from Europe Pro Tour link
177 Goals Ten Things Every Game Needs link Transcript
178 Tribal Card types link
179 Banding Mechanics link
180 2005 Years link
181 Legions, Part 1 Expansions link
182 Legions, Part 2 Expansions link
183 Legions, Part 3 Expansions link
184 Legions, Part 4 Expansions link
185 Blue/Black Color pie link Transcript
186 Portal Supplemental products link
187 Mail with Matt, Part 2 Mailbag Matt Cavotta link
188 Matt's Job Flavor Matt Cavotta link
189 Rules Ten Things Every Game Needs link Transcript
190 A Card Being Made Production process link Transcript
191 World Building Flavor Matt Cavotta link Transcript
192 Scourge, Part 1 Expansions link
193 Scourge, Part 2 Expansions link
194 Scourge, Part 3 Expansions link
195 Scourge, Part 4 Expansions link
196 2006 Years link
197 Playtesting (2) Design tools link
198 Holiday Cards Supplemental products link
199 Feedback Design tools link Transcript
200 Black/Red Color pie link Transcript
201 Interactions Ten Things Every Game Needs link Transcript
202 If Magic Started Over History link
203 2007 Years link
204 Arabian Nights, Part 1 Expansions link
205 Arabian Nights, Part 2 Expansions link
206 Arabian Nights, Part 3 Expansions link
207 Design 102 Design techniques link Transcript
208 Red/Green Color pie link Transcript
209 Iteration Design tools link Transcript
210 Back in the Day History link
211 Mistakes History link Transcript
212 Technology Design tools link
213 Catch-Up Features Ten Things Every Game Needs link Transcript
214 2008 Years link
215 Traveling Traveling Matt Cavotta link
216 Innistrad Cards, Part 1 Expansions link
217 Innistrad Cards, Part 2 Expansions link
218 Innistrad Cards, Part 3 Expansions link
219 Green/White Color pie link Transcript
220 Innistrad Cards, Part 4 Expansions link
221 Innistrad Cards, Part 5 Expansions link
222 Game Developer's Conference GDC Conventions link
223 10 Principles of Good Design Design techniques link Transcript
224 The Origin Story of Magic History link
225 White/Black Color pie link Transcrpt
226 Inertia Ten Things Every Game Needs link Transcript
227 2009 Years link
228 Legendary Card types link
229 Dark Ascension, Part 1 Expansions link
230 Dark Ascension, Part 2 Expansions link
231 Dark Ascension, Part 3 Expansions link
232 Dark Ascension, Part 4 Expansions link
233 Blue/Red Color pie link Transcript
234 Lessons Learned: Innistrad Lessons Learned link Transcript
235 Lessons Learned: Dark Ascension Lessons Learned link
236 Leading Teams Life skills link Transcript
237 2010 Years link
238 Surprise Ten Things Every Game Needs link
239 Starting Out in R&D R&D Melissa DeTora link
240 Pro Tour with Melissa DeTora Pro Tour Melissa DeTora link
241 Avacyn Restored, Part 1 Expansions link
242 Avacyn Restored, Part 2 Expansions link
243 Avacyn Restored, Part 3 Expansions link
244 Avacyn Restored, Part 4 Expansions link
245 Black/Green Color pie link
246 Early Trips Traveling link
247 Judging History link
248 Strategy Ten Things Every Game Needs link
249 Evergreen Keywords Mechanics link
250 2011 Years link
251 Block Inspirations, Part 1 Blocks link
252 Block Inspirations, Part 2 Blocks link
253 Red/White Color pie link
254 Khans of Tarkir, Part 1 Expansions link
255 Khans of Tarkir, Part 2 Expansions link
256 Khans of Tarkir, Part 3 Expansions link
257 Keeping an Eye Out Design techniques link
258 Khans of Tarkir, Part 4 Expansions link
259 Khans of Tarkir, Part 5 Expansions link
260 Fun Ten Things Every Game Needs link
261 Khans of Tarkir, Part 6 Expansions link
262 Khans of Tarkir, Part 7 Expansions link
263 2012 Years link
264 Creative Process, Part 1 Design techniques link
265 Creative Process, Part 2 Design techniques link
266 Returning to Worlds Design techniques link
267 Green/Blue Color pie link
268 PAX 2015 Conventions link
269 Breaking Rules Design techniques link
270 Flavor Ten Things Every Game Needs link
271 Un-Rules Manager Supplemental products link
272 The ARC System Other games link
273 Fate Reforged, Part 1 Expansions link
274 Fate Reforged, Part 2 Expansions link
275 Fate Reforged, Part 3 Expansions link
276 Primary/Secondary/Tertiary Mechanics link
277 Fate Reforged, Part 4 Expansions link
278 Fate Reforged, Part 5 Expansions link
279 Bad Cards (Again) Bad cards link
280 Bad Cards Revisited Bad cards link
281 Social Media Media link
282 Most Asked Questions Media link
283 20 Years Later History link
284 A Hook Ten Things Every Game Needs link
285 Lessons Learned: Gatecrash Lessons Learned link
286 Designing for Limited Design techniques link
287 New Players Design techniques link
288 Dragons of Tarkir, Part 1 Expansions link
289 Dragons of Tarkir, Part 2 Expansions link
290 Dragons of Tarkir, Part 3 Expansions link
291 Live Like a Gamer Life skills link
292 Dragons of Tarkir, Part 4 Expansions link
293 Dragons of Tarkir, Part 5 Expansions link
294 Dragons of Tarkir, Part 6 Expansions link
295 Chicken Rabbit Donkey History link
296 Dream Job Life skills link
297 Creature Types (2) Card types link
298 Star Wars TCG Other games link
299 Choices vs. Options Design concepts link
300 2013 Years link
301 Celebrity Life skills link
302 Head-to-Head Media link
303 Magic Firsts, Part 1 Magic Firsts Melissa DeTora link
304 Magic Firsts, Part 2 Magic Firsts Melissa DeTora link
305 Reprints Design tools link
306 Christopher Rush Artists link
307 Limited Edition, Part 1 Core sets link
308 Limited Edition, Part 2 Core sets link
309 Limited Edition, Part 3 Core sets link
310 Traveling (2) Traveling link
311 Limited Edition, Part 4 Core sets link
312 Limited Edition, Part 5 Core sets link
313 Limited Edition, Part 6 Core sets link
314 Getting a Job Life skills link
315 Collaboration Life skills link
316 Design Space (2) Design concepts link
317 Lessons Learned: Theros Lessons Learned link
318 Early Days History link
319 Early Tournaments History link
320 Advertising History link
321 Top 10 Sets I've Made Top 10s link
322 Tee-shirts History link
323 Late Changes Design techniques link
324 Leaks History link
325 Magic: The Puzzling History link
326 Designing Creatures Design techniques link
327 GDC 2016 Conventions link
328 Meet My Daughter Meet My Family Rachel Rosewater (MaRo's eldest daughter) link
329 Human Nature 20 Lessons link
330 Storm Scale Storm Scale link
331 Storm Scale: Khans of Tarkir Storm Scale link
332 Card Elements Design tools link
333 Market Research Design tools link
334 Aesthetics 20 Lessons link
335 Interviews Media link
336 Top 10 Nonevergreen Mechanics Top 10s link
337 Gaming's Past Other games link
338 The Gathering History link
339 Supertypes Card types link
340 Subtypes Card types link
341 Urza's Saga, Part 1 Expansions link
342 Urza's Saga, Part 2 Expansions link
343 Urza's Saga, Part 3 Expansions link
344 Urza's Saga, Part 4 Expansions link
345 Resonance 20 Lessons link
346 History of Limited History link
347 Stand-Up Comedy Life skills link
348 Two-Block Model Blocks link
349 Piggybacking (2) 20 Lessons link
350 25 Random Things About Magic History link
351 Replies with Rachel, Part 1 Mailbag Rachel Rosewater link
352 Vocabulary Design tools Rachel Rosewater link
353 2014 Years link
354 Top 10 Cards I Designed Top 10s link
355 VidCon 2016 Conventions link
356 Interesting vs Fun 20 Lessons link
357 Hybrid Mana Color pie link
358 Twitter Media link
359 Top 10 Nondesign Jobs Top 10s link
360 Tweaking Design techniques link
361 Emotional Impact 20 Lessons link
362 Work/Life Balance Life skills link
363 Packaging Production process link
364 Urza's Legacy, Part 1 Expansions link
365 Urza's Legacy, Part 2 Expansions link
366 Ravnica Showdown Showdowns link
367 Flux Design concepts link
368 Making It Personal 20 Lessons link
369 Lessons Learned: Khans of Tarkir Lessons Learned link
370 Learning from Mistakes Life skills link
371 Six Stages of Magic Design R&D link
372 Phyrexians Flavor link
373 Perspective Design concepts link
374 Discontinued Rules History link
375 Details Matter 20 Lessons link
376 Being a Magician Life skills link
377 Top 20 Creature Types Top 10s link
378 PAX West 2016 Conventions link
379 Replies with Rachel, Part 2 Mailbag Rachel Rosewater link
380 Quick Creativity Design techniques link
381 Card Concepting Flavor link
382 Mirrodin Showdown Showdowns link
383 Customization 20 Lessons link
384 Group Creation Design techniques link
385 Council of Colors R&D link
386 Preview Season Media link
387 Urza's Destiny, Part 1 Expansions link
388 Urza's Destiny, Part 2 Expansions link
389 Urza's Destiny, Part 3 Expansions link
390 Urza's Destiny, Part 4 Expansions link
391 Cohesion Design concepts link
392 Designing Uncommons Rarities link
393 Top 10 Evergreen Creature Keywords Top 10s link
394 R&D Vocabulary, Part 1 R&D link
395 R&D Vocabulary, Part 2 R&D link
396 R&D Vocabulary, Part 3 R&D link
397 Innistrad Showdown Showdowns link
398 You Make the Card Media link
399 Exploration 20 Lessons link
400 Top 10 Supplemental Products Top 10s link
401 An Average Day R&D link
402 Color Pie Conflicts Color pie link
403 Color Pie Alliances Color pie link
404 History of Standard History link
405 Evaluation Design techniques link
406 Answering Questions Media link
407 Let the Best Idea Win Life skills link
408 Replies with Rachel, Part 3 Mailbag Rachel Rosewater link
409 Ravnica Cards, Part 1 Expansions link
410 Ravnica Cards, Part 2 Expansions link
411 Ravnica Cards, Part 3 Expansions link
412 Love Not Like 20 Lessons link
413 Ravnica Cards, Part 4 Expansions link
414 Ravnica Cards, Part 5 Expansions link
415 Teaching Life skills link
416 Early Worlds History link
417 Duel Masters Other games link
418 Designing Rares Rarities link
419 Around the World Traveling link
420 Top 10 Favorite Things About R&D Top 10s link
421 Strengths & Weaknesses Design concepts link
422 Behind-the-Scenes Media link
423 Virtual Tour Wizards of the Coast link
424 Don't Prove 20 Lessons link
425 Lessons Learned: Battle for Zendikar Lessons Learned link
426 Fights I Lost History link
427 Top-down vs. Bottom-up Design techniques link
428 2015 Years link
429 Planes Flavor link
430 Guildpact, Part 1 Expansions link
431 Guildpact, Part 2 Expansions link
432 Guildpact, Part 3 Expansions link
433 Telling Story Through a TCG Flavor link
434 Fun 20 Lessons link
435 Principles of Magic R&D R&D link
436 The Great Designer Search 1, Part 1 GDS link
437 The Great Designer Search 1, Part 2 GDS link
438 Rarities (2) Rarities link
439 Other Teams R&D link
440 Dungeons & Dragons Other games link
441 Prereleases History link
442 New vs. Returning Worlds Design techniques link
443 Sparks Media link
444 Vanilla Matters Design concepts link
445 Frames Design tools link
446 Bluntness 20 Lessons link
447 Wizards Other Games, Part 1 Other games link
448 Wizards Other Games, Part 2 Other games link
449 Counters Design tools link
450 R&D, Wave 3 R&D link
451 Becoming a Game Designer Life skills link
452 Amonkhet, Part 1 Expansions link
453 Amonkhet, Part 2 Expansions link
454 Flashback Mechanics link
455 Complexity Design concepts link
456 Mechanical Color Pie Color pie link
457 Color Pie - Dealing with Creatures Color pie link
458 Change Design tools link
459 Early Magic Trivia History link
460 Announcement Week History link
461 College Visits Travelling link
462 VidCon 2017 Conventions link
463 Cycles Design tools link
464 Old Formats History link
465 Tweaks Design tools link
466 Generation Decks Book reviews link
467 Multicolor Blocks Blocks link
468 Poison Mechanics link
469 Starting a Game Design Design techniques link
470 The Pit R&D link
471 San Diego Comic-Con 2017 Conventions link
472 Designing Components 20 Lessons link
473 Gavin Verhey R&D Gavin Verhey link
474 Keeping Things Different Life skills link
475 Giving Input Media link
476 Hour of Devastation Expansions link
477 Topical Blend Media link
478 Artists Artists link
479 When to Keyword Design tools link
480 Scry Mechanics link
481 Ixalan, Part 1 Expansions link
482 Ixalan, Part 2 Expansions link
483 Ixalan, Part 3 Expansions link
484 Early Magic Evolution Magic Evolution link
485 HASCON 2017 Conventions link
486 Getting Unstable Made Supplemental products Mark Purvis link
487 Pitching Life skills link
488 Unstable, Part 1 Supplemental products link
489 Unstable, Part 2 Supplemental products link
490 Unstable, Part 3 Supplemental products link
491 Being a Spokesperson Media link
492 Printing Production process link
493 Challenging Players 20 Lessons link
494 Kicker Mechanics link
495 Vision Design, Set Design & Play Design Design techniques link
496 Vision Design Design techniques link
497 Symbols Design tools link
498 The Move Wizards of the Coast link
499 Lessons Learned: Kaladesh Lessons Learned link
500 100 & Counting & Counting link
501 200 & Counting & Counting link
502 Slivers Card types link
503 Unstable Rules Supplemental products link
504 Hackathons Design techniques link
505 Reactions Media link
506 Game Knights Media link
507 Unstable Talk, Part 1 Supplemental products link
508 Unstable Talk, Part 2 Supplemental products link
509 Mechanical Evolution, Part 2 Magic Evolution link
510 The Great Designer Search 3 GDS link
511 Less Is More 20 Lessons link
512 Playtest Cards Design techniques link
513 Unstable Variants Supplemental products link
514 Unstable Pre-Prerelease Media link
515 Designing for New Worlds Design techniques link
516 Introduction to Magic Introduction to Magic link
517 Answering Questions Media link
518 ESPN2 Media link
519 Editing R&D link
520 GDS3 Trial 1 GDS link
521 GDS3 Trial 2, Part 1 GDS link
522 GDS3 Trial 2, Part 2 GDS link
523 GDS3 Trial 2, Part 3 GDS link
524 GDS3 Trial 3 GDS link
525 Rookie Mistakes GDS link
526 Dissension, Part 1 Expansions link
527 Dissension, Part 2 Expansions link
528 Dissension, Part 3 Expansions link
529 Creativity 20 Lessons link
530 What Is a Game? Other games link
531 Magic Evolution, Part 3 Magic Evolution link
532 Morph Mechanics link
533 Editor-in-Chief Media link
534 Designing Legendary Creatures Design techniques link
535 Constructive Criticism Life skills link
536 Lessons Learned: Amonkhet Lessons Learned link
537 Poll Position #1 Media link
538 Making Videos Media link
539 Reprints (2) Design tools link
540 Dominaria, Part 1 Expansions link
541 Dominaria, Part 2 Expansions link
542 Dominaria, Part 3 Expansions link
543 Stand-Up Comedy (2) Life skills link
544 Great Designer Search 3 Update GDS link
545 Feedback 20 Lessons link
546 World Identities Design tools link
547 Jumping Off Points Design techniques link
548 Kicker (2) Mechanics link
549 Parts of a Card Design tools link
550 Magic Evolution, Part 4 Magic Evolution link
551 How to Be More Creative Life skills link
552 When to Keyword Design tools link
553 Unstable Cards, Part 1 Supplemental products link
554 Unstable Cards, Part 2 Supplemental products link
555 Unstable Cards, Part 3 Supplemental products link
556 Video with Richard & Peter Media link
557 Unstable Cards, Part 4 Supplemental products link
558 Unstable Cards, Part 5 Supplemental products link
559 Unstable Cards, Part 6 Supplemental products link
560 The Tuesday Magic Meeting R&D link
561 GDS3 Final Day GDS link
562 Vision / Set / Play Design Retrospective Design techniques link
563 It All Connects 20 Lessons link
564 GP Las Vegas Pro Tour link
565 Replies with Rachel, Part 4 Mailbag Rachel Rosewater link
566 VidCon 2018 Conventions link
567 Magic Evolution, Part 5 Magic Evolution link
568 Throwing Parties Life skills link
569 White Speaks Color Speaks link
570 Blue Speaks Color Speaks link
571 Black Speaks Color Speaks link
572 Bad Cards (4) Bad cards link
573 Red Speaks Color Speaks link
574 Green Speaks Color Speaks link
575 SDCC 2018 Conventions link
576 History of Magic History link
577 Squirrels Card types link
578 Transformers TCG Other games Scott Van Essen link
579 Designing Kaladesh Expansions Scott Van Essen link
580 Busy R&D R&D link
581 Narrative Equity Design techniques link
582 Creature Types (3) Card types link

External links[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (November 07, 2014.) ""What event prompted you to start this wonderful public service?"", Blogatog, Tumblr.
  2. Mark Rosewater. (September 06, 2013.) "Double-Scoop September", Blogatog, Tumblr.
  3. Mark Rosewater. (November 01, 2013.) ""Drive to Work" To Stay Twice a Week", Blogatog, Tumblr.