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Red[edit | edit source]
Red is primary in direct damage and has it in many forms, including the most straightforward versions. The accompanying flavor and imagery of fire and electricity is responsible for the burn teminology. Red will occasionally deal damage to all or a subset of creatures, sometimes dealing a small amount (1 or 2 damage, killing small creatures), sometimes doing larger amounts that kill most creatures. Red's damage in this area most often hits all creatures, including its own.
Red may also deal damage to a creature that's been damaged earlier (preying on the weak). It also may sacrifice a creature and deal damage to creature/player equal to the sacrificed creature's power/toughness.
Famous burn spells[edit | edit source]
Burn spells are most commonly used in red aggro decks, and have a low mana cost. A typical Burn Deck is a deck that seeks to reduce an opponent's life total from 20 to 0 as fast as possible, usually in the form of instant and sorceries and a few creatures, doing direct damage and with very little interaction. Pure burn decks tend to suffer in the mid-game, when spells have been used up, a hand size is minimal, and there are no creatures to block with.
Black[edit | edit source]
Black is secondary, it will do direct damage to creatures or players and then gain life (drain). Black will sometimes deal damage to players as a punishment. Black used to mostly do life loss to players, but as R&D has been trying to give black more answers to planeswalkers, they have been shifting this more into damage. With black getting direct destruction, the life-loss/damage design difference is still nebulous.
Like red, black may deal damage to a creature that's been damaged earlier or sacrifice a creature to deal damage.
White[edit | edit source]
White's direct damage only shows up in combat. It is primary in dealing damage to target attacking or blocking creature. White will also occasionally deal damage to multiple creatures or all attackers or blockers.
Green[edit | edit source]
Green may deal damage to a creature with flying. Green also gets fight and biting spells that have damage effects, albeit with a creature proxy instead of the spell. Charge of the Forever-Beast and Monstrous Onslaught have different templating that require creatures but have the spell doing the damage.
In Un-sets[edit | edit source]
- Unstable 's Super-Duper Death Ray is the first card to combine direct damage with trample. The rules issues were later smoothed out and so Flame Spill was printed in Ikoria: Lair of Behemoths.
References[edit | edit source]
- Aaron Forsythe (June 3, 2005). "Feel the Burn". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (August 16, 2017). "In what order are the colors able to deal direct damage (i.e. burn)?". Blogatog. Tumblr.
- Mark Rosewater (May 10, 2014). "How did direct damage get the nickname burn?". Blogatog. Tumblr.
- Mark Rosewater (February 01, 2014). "Fire is cool and all, but I feel that this sort of thing could limit Red's repertoire, as far as flavour goes.". Blogatog. Tumblr.
- Mark Rosewater (November 15, 2010). "Feel the Burn". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (November 16, 2017). "Thank you for Super Duper Death Ray.". Blogatog. Tumblr.