|Introduced||Return to Ravnica|
|Last Used||Dragon's Maze|
|Reminder Text||Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)|
11 cards |
36% 36% 28%
Detain is a keyword action that was introduced in Return to Ravnica as the guild mechanic of the Azorius guild. Dragon's Maze added 2 cards with detain. In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
Rules[edit | edit source]
Rulings[edit | edit source]
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Example[edit | edit source]