Chimera

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Chimera is a mythological, fire-breathing monster, commonly represented with a lion's head, a goat's body, and a serpent's tail. The term can also be used for any similarly grotesque monster having disparate parts. For a long time Chimera was an artifact creature type unique to Visions. As of the Theros block, however, it was reimagined as a non-artifact creature type (except for Gold-Forged Sentinel). [1]

Visions[edit | edit source]

For Visions the Chimeras were designed to evoke a feeling of mechanoid creatures that could combine with one another to make a singular, large monster.[2] They form a cycle of four uncommon 2/2 artifact creatures costing {4} that have a combat ability and a sacrifice ability to give any chimera a +2/+2 counter and that chimera's combat ability.Originally subtype-less, the subtype Chimera was especially created for these card in the Magic Online release of Visions.

Storyline[edit | edit source]

Amonkhet[edit | edit source]

Chimeras also exist in Amonkhet, though their nature is not elaborated upon. Majestic Myriarch is uniquely green aligned.

Theros[edit | edit source]

On Theros chimeras are magical fusions of creatures' life essences, often multiheaded, winged and dangerous. Chimeras are suspected to be the result of the god Keranos' folly, burning mages' minds with lightning and inspiring them to create these things. Others suspect that chimeras might be linked to a now defunct city, whose inhabittants used magic carelessly.[3] Rise to the Challenge shows that Chimeras can be killed.

References[edit | edit source]

  1. Bonnie Bruenderman. (January 27, 2014.) “Perplexing Chimera”, magicthegathering.com, Wizards of the Coast.
  2. Magic Arcana. (January 13, 2004.) “Chimera lore”, magicthegathering.com, Wizards of the Coast.
  3. The Magic Creative Team. (September 04, 2013.) “Planeswalker's Guide to Theros, Part 3”, magicthegathering.com, Wizards of the Coast.
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