General[edit | edit source]
Bala Ged is known for its dense jungles and deadly marshes. Hidden beneath the bogs is a network of limestone caves and tunnels that leads to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged is a treacherous environment full of primordial monstrosities and deadly flora.
Inhabitants and Wildlife[edit | edit source]
Humanoids[edit | edit source]
Elves[edit | edit source]
The primary race that calls Bala Ged home are the elves of the Joraga and Mul Daya Nations. The Joraga are a warlike nomadic tribe that hold high esteem for druidic power and physical prowess. They are mostly found in loose clans throughout the Tangled Vale. The Mul Daya on the other hand call the treetops of the jungle their home. Steeped in shamanic rituals and necromancy, these secretive elves are well practiced as rogues, spies, and shaman.
Goblins[edit | edit source]
At the edge of the Umung River is a small settlement of goblins known as the Grotag. A friendly sort of goblin, they will engage in trade with other species and often live amongst them. The Grotag are aspiring beastmasters, although their efforts are usually unsuccessful. The Grotag are well adapted to Bala Ged and most notably have managed to domesticate Lagac Lizards.
Surrakar[edit | edit source]
The only other notable "sentient" beings that call Bala Ged home are the reptilian Surrakar. They nest primarily in the Guum Wilds and act so ferociously that much of their true nature is unknown. It is debated amongst much of Zendikar just how much intelligence and culture these creatures secretly possess.
Flora[edit | edit source]
Bloodbriar[edit | edit source]
Bloodbriar patches are clusters of nettled carnivorous vines. The vines constrict around anything that moves nearby them; using its thorns to siphon blood from living victims into its root system. The Joraga elves cultivate the plants to act as a natural barrier against outside threats.
Cut Fungus[edit | edit source]
Similarly, Cut Fungus is a dangerous plant that lives in the jungles of Bala Ged. The seemingly mushroom-like fungus conceals a blade-like spine underneath its cap. Changes in temperature and motion will trigger it to unfurl and unleash a spray of its spines. The spines carry a powerful neruotoxin that leads to delirium, lethargy, and wartlike growths. Eventually the victim will die and the carcass will act as a host for a new cut fungus colony to grow.
Locations[edit | edit source]
Guum Wilds[edit | edit source]
The humid rain forest that covers most of Bala Ged is called the Guum Wilds. Bloodbriar and Cut Fungus are just some of the deadly flora that make up the vast jungle. Almost every inch of the Guum Wilds is covered in dense flora and the air is often heavy with fetid humidity.
Surrakar caves[edit | edit source]
Deep in the Guum Wilds lies a series of limestone outcroppings and hillocks that serve as the primary habitat for the vicious Surrakar. There is rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration is next to impossible due to the extreme territorial behavior of the Surrakar. Despite the cavernous nature, this region is primarily covered in a thick algae and marsh.
Bojuka Bay[edit | edit source]
Bojuka Bay is less a bay and more a giant marsh that developed inside the Guum Wilds. Initially an inlet, the prolific flora of the Guum Wilds overtook the water creating a vast swampy region. The Bojuka Bay serves as the mouth of the Umung River and is home to fearsome marsh trolls as well as the Grotag goblins.
Umung River[edit | edit source]
One of the only safe ways to traverse the Guum Wilds is along the Umung River. After passing through the dangerous Bojuka Bay, there are dotted settlements of humans and elves that were created to help travelers get past areas of rapids and waterfalls. Each waterfall step takes explorers even deeper into the heart of Bala Ged.
The Tangled Vale[edit | edit source]
The Tangled Vale is a series of interconnected jungle valleys that lie in the southern portion of Bala Ged. Joraga elves primarily call this home utilizing Bloodbriar patches to defend themselves against the beasts that call this portion home. The various hilltops that dot this region are rife with deadly fungus and well known to be Gomazoa feeding grounds.
Battle for Zendikar[edit | edit source]
Led by visions, the Zendikari planeswalker Nissa Revane traveled into the depths of the devastated continent to find the Khalni Heart, an outgrowth of the soul of Zendikar. Through it, she rekindled her connection to the plane—but she also ran afoul of the demon Ob Nixilis, a former Planeswalker who hoped to use the power of the Khalni Heart to reignite his spark. Flush with the elemental power of Zendikar, Nissa bested Ob Nixilis, removed the Khalni Heart to safety, and escaped.
References[edit | edit source]
- Magic Creative Team (September 30, 2009). "A Planeswalker's Guide to Zendikar: Bala Ged and Elves". magicthegathering.com. Wizards of the Coast.
- Magic Creative Team (December 16, 2009). "A Planeswalker’s Guide to Zendikar: Goblins". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 24, 2010). "Knight or Necklace?". magicthegathering.com. Wizards of the Coast.
- Ari Levitch (July 15, 2015). "Limits". magicthegathering.com. Wizards of the Coast.
- Kimberly J. Kreines (October 7, 2015). "Nissa's Resolve". magicthegathering.com. Wizards of the Coast.