Awaken

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Awaken
Type: Static (1st ability)
Spell (2nd ability)
Introduced: Duel Decks: Zendikar vs. Eldrazi‎
Last Used: Battle for Zendikar‎
Reminder Text: Awaken N — (cost) (If you cast this card for (cost), also put N +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Storm Scale: 4[1]
Statistics: 16 cards
{U}38% {W}25% {B}19% {R}6% {G}6%
Multicolor 6%
Gatherer search for "Awaken"

Awaken is a keyword ability that provides an alternative cost. If a spell is cast for its awaken cost, in addition to its other effects, it animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.[2][3]

History[edit | edit source]

Awaken was introduced in Duel Decks: Zendikar vs. Eldrazi‎, as a preview for Battle for Zendikar‎.

In design, the number of +1/+1 counters, was locked - first at 2 and then at 3. Development changed it to a number to add an extra "knob" to balance them.[4]

Rules[edit | edit source]

From the Comprehensive Rules (Ixalan (September 29, 2017))

  • 702.112. Awaken
    • 702.112a Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Paying a spell’s awaken cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
    • 702.112b The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target.

From the glossary of the Comprehensive Rules (Ixalan (September 29, 2017))

Awaken
A keyword ability that lets you turn a land you control into a creature. See rule 702.112, “Awaken.”

Examples[edit | edit source]

  • Sheer Drop - {2}{W}
    Sorcery
    Destroy target tapped creature.
    Awaken 3—{5}{W} (If you cast this card for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Rulings[edit | edit source]

  • You can target a land that's already a creature.[2]
  • If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.[2]
  • If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.[2]

References[edit | edit source]