|Multiple card types|
Artifact creatures are both artifacts and creatures and therefore the rules for both apply to them. In most settings they are colorless, but occasionally they are either colored or strongly affiliated with a color.
In the beginning artifact creatures didn't have a creature type, but that slowly changed. The first artifact creatures to bear a subtype were Obsianus Golem and Lead Golem from Sixth Edition. With the Grand Creature Type Update an "every creature has a creature type" policy was adopted, so lots of artifact creatures gained subtypes at that moment. Artifact creatures can have artifact types in addition to creature types. Gingerbrute for example is a Golem (creature type) and Food (artifact type).
By and large, most artifact creatures are robots of some sort, and were fashioned out of metal, glass or stone by other creatures or planeswalkers. As such, decks heavy on artifact creatures are often called "Robots" decks.
Rules[edit | edit source]
- Artifact Creature
- A combination of artifact and creature that’s subject to the rules for both. See rule 301, “Artifacts,” and rule 302, “Creatures.”
Creature types[edit | edit source]
A number of creature types are usually associated with artifact creatures.
Construct[edit | edit source]
A Construct is the Magic equivalent of a robot, a magically or mechanically animated device, usually with a pedal propulsion method. They come in a wide variety, but often imitate organical lifeforms.
Golem[edit | edit source]
Myr[edit | edit source]
Scarecrow[edit | edit source]
Scarecrows are artifact creatures native to Shadowmoor and lead by the Reaper King. Originally they were constructed by the Kithkin to help them with farming, but outlived the Kithkin and have taken lives for their own. Mechanically they often deal with colors and -1/-1 counters.
Thopter[edit | edit source]
Other types[edit | edit source]
- Triskelavite, Tetravite and Pentavite
Clockwork creatures[edit | edit source]
Clockwork creatures are usually imitations of organic lifeforms and need to be repeatedly wound up. Mechanically this is represented as the card entering the battlefield with a set amount of counters on them which they progressively lose when participating in combat; for example Clockwork Avian, Clockwork Steed and Clockwork Swarm.
Trivia[edit | edit source]
- In the Grand Creature Type Update, the subtype Twin for a token created by Gemini Engine was changed into a Construct token "named Twin".
- Master of Etherium is an artifact creature Lord.
References[edit | edit source]