Araithia Shokta

From MTG Wiki
Jump to: navigation, search
Araithia Shokta
Araithia Shokta.png
Demographics
Birthplace Ravnica
Lifetime ~4545 AR -
Race Human

Araithia Shokta, nicknamed "Rat", is a petite guildless girl from Ravnica who is torn between joining the Selesnyan, Gruul, and Rakdos guilds.[1]

Description[edit | edit source]

When introduced, she is sixteen year old. Rat is bronze-skinned and dark-haired, and her irises have a deep violet hue. Her garb is decorated with patches of fur and tusks, with ribbons and bells hanging from her shoulders. Her tunic is cinched with braided vines of leaves and berries. Rat is a thief and a chronic eavesdropper. She is very talkative and wont to ramble on in conversations.

Rat has a unique, albeit involuntary ability, to remain unnoticed by most people and easily forgettable by them, unless much focus is intentionally drawn to her by someone who can see her already. The only people who seem to notice her are her best friend Hekara[2] (before her death and resurrection), her Gruul mother Ari Shokta, her centaur godfather Boruvo, and recently Teyo and Kaya. This ability became very useful during the War of the Spark, as it gave her a chance at attacking unsuspecting enemies. She also has some slight psychic powers.[3]

History[edit | edit source]

Rat acted as Teyo Verada's guide to the city plane, when the young planeswalker first arrived.[4] As it was his first time planeswalking, she told him what she knew of planeswalking and the plane of Ravnica. She had acquired her knowledge of planeswalking by eavesdropping on Vraska and Ral Zarek.[2] Rat played a big role in helping Kaya and Teyo navigate the city, along with recruiting some of the more resisting guilds in the war.[5] She also developed a crush on Teyo.

Rat and Teyo accompanied Kaya on her mission to rally the Orzhov Syndicate against Bolas. They were present when Kaya met with the Syndicate's ruling triumvirate, consisting of the human pontiff Armin Morov, the vampire tithe-master Slavomir Zoltan, and the angel warrior-executioner Maladola.[6] She faced resistance from them, but the Syndicate's chief enforcer – the giant Bilagru – convinced them that Bolas posed an existential threat to all of Ravnica and, by extension, to the Syndicate's economic interests. (Unbeknownst to Teyo, Bilagru had been persuaded to help Kaya by Orzhov representative Tomik Vrona.) Swayed by Bilagru's arguments, the triumvirate agreed to have the Orzhov Syndicate join the fight.[7]

Later, the trapped planeswalkers got together with Ravnican leaders to strategize. At Jace's recommendation, they decided to split up into teams to focus on specific tasks. Kaya, Teyo and Rat were sent to persuade the guilds that still remained neutral (Selesnya, Gruul, Golgari and Rakdos) to join the fight against Bolas.[3] After Rat sought help from her godfather Boruvo, they received an audience from Emmara Tandris, acting guildmaster of the Selesnya Conclave. Emmara initially refused their plea for help. However, her decision was overruled when Trostani awakened and ruled in favor of helping the Gatewatch. The group then went to speak with Borborygmos of the Gruul Clans, and Rat convinced the cyclops (who had a soft spot for her) to support their cause.

They were joined by Ral, who accompanied them to the Undercity. In Vraska's absence, the other leaders of the Golgari Swarm squabbled for control of her throne, but Vraska returned and united them. Despite Ral and Kaya's suspicion of the gorgon, but supported by Rat, Vraska pledged the Golgari to the fight against Bolas. With the help of Ajani and his team of planeswalkers, they were able to evacuate many civilians to the tunnels beneath the city, where they would be safe from the Dreadhorde.

After that, Vraska, Ral, Kaya, Teyo and Araithia journeyed to Rix Maadi to negotiate with Rakdos.[8] The demon lord was initially hostile due to the death of his emissary Hekara, and the blood witch Exava ordered the group to leave. However, the Orzhov representative Tomik showed up with Hekara's corpse, and the Rakdos cultists resurrected Hekara as a blood witch. After defeating Exava in a fight, Hekara used her newfound authority as a blood witch to lead the Rakdos against Bolas.

Note[edit | edit source]

Rat does not have a card in War of the Spark. The way the timetable works is that the set work is done mostly before the novel gets written, so if something originates from the book being written, it doesn’t show up in the card set.[9]

References[edit | edit source]