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CSS is the worst[]

I'd like the top two rows to be evenly spaced, so that the colors line up in each, but there's something really dodgy going on with the column width. Maybe later. --Corveroth (talk) 08:00, 20 January 2017 (UTC)

Ah, there we go. navbox's hlist class is setting display: inline, while columns rely on it being list-item. --Corveroth (talk) 08:31, 20 January 2017 (UTC)

Elder type[]

What we do with Elder? Because it's a race for the Dominarian dragons, and it's a class for the Tarkiran dragons. --Tuamir (talk) 22:35, 20 January 2017 (UTC)

I never really thought of that distinction, for me it is one of the odd creature types like Sand or Wall, which simply do not go well with the race/class model. When in doubt it is a Race I would say. - Yandere Sliver H09 symbol 23:36, 20 January 2017 (UTC)
My logic had been that if it ever appears as the sole creature type, it must be a race - everything has a physical type, if not a profession. But there are some odd ones, so I've sent an ask towards Maro hoping for clarification. Should probably check the mothership (circa Grand Creature Type Update?) for any useful information. --Corveroth (talk) 23:38, 20 January 2017 (UTC)
Well, another similar case: drone and spawn, both they were used as races until the Eldrazi used them as classes. --Tuamir (talk) 14:44, 21 January 2017 (UTC)
Yeah race/class is always a vague split. Even if you definition makes sense, Corv. We have Adarkar Sentinel which is only a soldier, but where you can argue that artifact does the race duty... And then you have Arcanis the Omnipotent, who simply has an unknown race... - Yandere Sliver H09 symbol 15:46, 21 January 2017 (UTC)
In light of these complications, I'd be okay with removing the distinction from the navbox entirely (save for the independently relevant iconic/characteristic groups). --Corveroth (talk) 19:17, 21 January 2017 (UTC)

Iconic/Characteristic[]

Just plopping this link down for later reference. Feel free to jump on it if y'all feel compelled. --Corveroth (talk) 03:25, 22 January 2017 (UTC)

Race categorisation[]

I'm curious on whether certain categories have precedence over others. Some listed strike me as misplaced regardless.

  • Phoenix, Juggernaut, Masticore, Specter and Shade could probably be listed as mechanically themed types.
    • Nymph has a potential one as "all enchantments". Wraith's all-swampwalk may be a bit loose if "has flying" doesn't count, as it probably shouldn't. Skeleton has "doesn't stay dead" as a theme, but it changes as a mechanic.
    • Weird doesn't seem to have a mechanical theme. Incarnation has three themes, which is an odd way to define it. Moonfolk is an interesting case in that the 14 printed in Kamigawa block have a theme and 13 afterwards do not, with Erayo and Tameshi swapping times and themes.
  • Mite (1 nontoken), Fractal (1 nontoken) and Pest (3 nontoken) should probably all be treated similarly. Thopter is interesting to consider, with 18 cards and 42 token makers.
  • Gargoyle seems to be more of an Artifact type rather than multicolored. Reflection shouldn't be there at all - it's closer to a token-specific and the only Reflection typed creature is a colorless transformed artifact.

114.76.200.191 06:32, 17 July 2023 (UTC)

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