Rules card

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Tenth Edition Rules card
Lorwyn Rules card

Rule cards or Tips & Tricks cards are extra cards inserted in booster packs that explain a theme or mechanic found in that set. They were first introduced in the 10th Edition, although Legends boosters had a rules card which was introduced there when the decision of not printing Legends as a standalone set was made, and Portal had ten strategy cards with deck-building tips. Rules cards alternate as the 16th in the booster packs, with tokens produced by something in the relevant sets. [1] Magic 2013 onwards, rules cards were replaced by more generic marketing cards. The ratio between token cards and other marketing cards was further shifted heavily in favor of tokens in Battle for Zendikar. The new ratio is "approximately 9:10" for tokens.

Tenth Edition Tips & Tricks cards[edit | edit source]

  1. "Two-Card Combos" (Nantuko Husk & Grave Pact / Cephalid Constable & Angelic Blessing) [2]
  2. "Two-Card Combos" (Loyal Sentry & Regeneration / Orcish Artillery & Spirit Link)
  3. "Two-Card Combos" (Merfolk Looter & Squee, Goblin Nabob / Sylvan Basilisk & Lure)
  4. "Two-Card Combos" (Royal Assassin & Icy Manipulator / Horseshoe Crab & Arcane Teachings)
  5. "Parts of the Turn"
  6. "Legends and Tokens"
  7. "Building a Deck"
  8. "Limited Formats"
  9. "Sideboarding"
  10. "When to Play Spells and Abilities"
  11. "Gatherer Card Database"
  12. "The Stack"

Lorwyn Rules cards[edit | edit source]

  1. "Planeswalkers Part 1: The Basics" [3]
  2. "Planeswalkers Part 2: Planeswalker Abilities"
  3. "Planeswalkers Part 3: Fighting a Planeswalker"
  4. Clash
  5. Tribal

Morningtide Rules cards[edit | edit source]

  1. "Creature Types" [4]
  2. Kinship
  3. Prowl
  4. Clash
  5. Equipment

Shadowmoor Rules cards[edit | edit source]

  1. "{Q} is the Untap Symbol"
  2. "+1/+1 and -1/-1 counters"
  3. "{R/G} and {2/R} are Hybrid Mana Symbols"
  4. Conspire
  5. Persist
  6. Wither

Eventide Rules cards[edit | edit source]

  1. Retrace
  2. "Hybrid Mana Symbols"
  3. Chroma
  4. "{Q} is the Untap Symbol"
  5. Persist
  6. Wither
  7. "+1/+1 and -1/-1 counters"
  8. "Fun Format: Two-Headed Giant"

Shards of Alara Rules cards[edit | edit source]

  1. Bant - Keyword: Exalted
  2. Esper - Theme: Colored Artifacts
  3. Grixis - Keyword: Unearth
  4. Jund - Keyword: Devour
  5. Naya - Theme: Power 5 or Greater

Conflux Rules cards[edit | edit source]

  1. Theme: {W}{U}{B}{R}{G} Cards"
  2. Rules Tip: Domain
  3. A Threat to Alara: Nicol Bolas"
  4. Fun Format: Pack Wars"

Alara Reborn Rules cards[edit | edit source]

  1. Rules Tip Hybrid Mana Symbols
  2. Rules Tip: Cascade
  3. Theme: The Gold Standard

Magic 2010 Rules cards[edit | edit source]

  1. Assigning Combat Damage
  2. Planeswalker Cards
  3. Parts of the Turn
  4. Battlefield & Exile
  5. Damage & Lifelink
  6. Deathtouch
  7. Mana Pool
  8. Tokens & Counters
  9. Building a Deck
  10. Limited Formats
  11. The Stack
  12. Two-Card Combos 1
  13. Two-Card Combos 2
  14. Two-Card Combos 3
  15. Two-Card Combos 4

Zendikar Rules cards[edit | edit source]

  1. Landfall
  2. Kicker
  3. Quests
  4. Allies / Intimidate
  5. Traps

Worldwake Rules cards[edit | edit source]

  1. Landfall
  2. Multikicker
  3. Lands Alive!
  4. Allies & Quests
  5. Traps

Rise of the Eldrazi Rules cards[edit | edit source]

  1. "Levelers"
  2. Eldrazi
  3. Eldrazi Abilities
  4. Rebound
  5. Totem Armor

Magic 2011 Rules cards[edit | edit source]

  1. Planeswalker Cards
  2. Parts of the Turn
  3. Deathtouch
  4. Tokens & Counters
  5. Building a Deck
  6. Limited Play
  7. The Stack
  8. Gatherer Card Database
  9. "Leylines"

Scars of Mirrodin Rules cards[edit | edit source]

  1. Infect
  2. Metalcraft
  3. Proliferate
  4. Imprint
  5. Poison / Emblems

Mirrodin Besieged Rules cards[edit | edit source]

  1. Battle Cry
  2. Metalcraft / Imprint
  3. Living weapon
  4. Infect
  5. Proliferate

New Phyrexia Rules cards[edit | edit source]

  1. Phyrexian Mana
  2. Living Weapon
  3. Infect
  4. Proliferate

Magic 2012 Rules cards[edit | edit source]

  1. bloodthirst
  2. booster draft
  3. casual formats
  4. colors of expansion symbols,
  5. decks work best when they're about 40% land and 25-40% creatures
  6. drawing a card when the library is empty means losing the game,
  7. gatherer, hexproof
  8. limited format
  9. minimum deck size and playing with only 4 of any one card,
  10. planeswalkers (2 different card wordings).

Avacyn Restored Rules cards[edit | edit source]

  1. Tip: Booster Draft
  2. Tip: Avacyn 1
  3. Tip: Planeswalker 1
  4. Tip: Planeswalker 2
  5. Tip: Gatherer
  6. Tip: Decks
  7. Tip: Miracle
  8. Tip: Soulbond
  9. Tip: Limited
  10. Tip: Avacyn 2
  11. Tip: Undying

References[edit | edit source]

  1. Aaron Forsythe. (July 23, 2007.) "The Making of Number Ten", Daily MTG, magicthegathering.com, Wizards of the Coast. [dead link]
  2. Magic Arcana. ( June 18, 2007.) "Tenth Edition's Tips, Tricks, & Tokens", Daily MTG, magicthegathering.com, Wizards of the Coast. [dead link]
  3. Wizards of the Coast. (October 17, 2007.) "Lorwyn Rules Cards", Daily MTG, magicthegathering.com, Wizards of the Coast. [dead link]
  4. Magic Arcana. (January 24, 2008.) "Morningtide Tokens", Daily MTG, magicthegathering.com, Wizards of the Coast. [dead link]