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Introduced: Khans of Tarkir
Last Used: Ixalan
Typical Text: Raid — …, if you attacked with a creature this turn, …
Storm Scale: 3[1]
Statistics: 11 cards
{R}46 % {W}27 % {B}27 %
Gatherer search for "Raid"

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic. It gives an advantageous effect if a player has attacked with a creature the same turn.

Rulings[edit | edit source]

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Example[edit | edit source]

  • Mardu Heart-Piercer[2] - {3}{R}
    Creature — Human Archer
    RaidWhen Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

References[edit | edit source]

  1. Mark Rosewater. (February 29, 2016.) “Storm Scale: Khans of Tarkir Block”,, Wizards of the Coast.
  2. Blake Rasmussen. (August 18, 2014.) “Duel Decks: Speed vs. Cunning”,, Wizards of the Coast.