|Mike Elliott (lead)|
|William Jockusch (lead)|
with contributions from Brady Dommermuth
|Dana Knutson & Ron Spears|
|February 5, 2001|
Themes and mechanics
|Battlemages, Domain, Dragon lairs, Familiars, Gating, Planeswalker enchantments|
Keywords and/or ability words
|143 (55 Common 44 Uncommon 44 Rare)|
|Invasion Block sets|
|Magic: The Gathering chronology|
Set details[edit | edit source]
Planeshift featured 143 black-bordered cards (55 commons, 44 uncommons and 44 rares). Its expansion symbol is an stlylized dual-swirl representation; meant to symbolize the planar overlay of Rath onto Dominaria.  The continued Invasion's theme of multicoloredcards. Three rare legendary cards (Ertai, the Corrupted, Tahngarth, Talruum Hero, and Skyship Weatherlight) have alternate foil versions, so that each appears with its normal art as a foil and also appears with special art on the foil card. The special art versions have a star next to the collector's number. 
Storyline[edit | edit source]
The Phyrexian invasion is in full swing, and despite some early victories, Urza and the armies of Dominaria are losing. As the struggle rages, portions of the artificial plane Rath begin appearing in Dominaria, bringing hordes of Phyrexian reinforcements into the battle.
Marketing[edit | edit source]
The cards were sold in 15-card boosters which had artwork from Draco, in four preconstructed theme decks and a fat pack. At Planeshift prerelease events on January 27, 2001, a foil Ό πλανώμενος Φελδδαγρίφος was handed out. This was a Questing Phelddagrif printed with ancient Greek text. The set was accompanied by the novel of the same name.
Token[edit | edit source]
Themes & Mechanics[edit | edit source]
Planeshift introduced the Gating mechanic. It is generally attached to an undercosted creature, when that creature comes into play, gating requires the player to return a creature they control to their hand. Planeshift expands upon the Kicker keyword introduced in Invasion by having other costs besides mana. It also expanded on domains and kickers.
Creature types[edit | edit source]
The following creature types are used in this expansion but also appear in previous sets: Beast, Cat, Crocodile, Dragon, Drake, Dryad, Elemental, Elf, Goblin, Griffin, Hound, Imp, Insect, Kavu, Lord (later changed to Zombie), Merfolk, Minotaur, Shapeshifter, Soldier, Specter, Spider, Toad (later changed to Frog), Treefolk, Wall, Wizard, Wurm, Zombie.
Cycles[edit | edit source]
Planeshift has eleven cycles:
- Allied color spells: Each of these common spells has a mana cost that includes one mana each of two allied colors — Daring Leap, Malicious Advice, Terminate, Hull Breach, Gerrard's Command.
- Battlemages: Each of these uncommon wizard creatures has a mana cost of M and has one kicker cost for each of its allied colors — Sunscape Battlemage, Stormscape Battlemage, Nightscape Battlemage, Thunderscape Battlemage, Thornscape Battlemage. 
- Common Gating Creatures: Each of these common allied-colored creatures has the Gating mechanic — Silver Drake, Cavern Harpy, Lava Zombie, Horned Kavu, and Steel Leaf Paladin.
- Dragon charms: Each of these uncommon modal instants requires three colors of mana to play and has a converted mana cost of 3, its colors corresponding to one of the legendary dragons from Invasion — Treva's Charm, Dromar's Charm, Crosis's Charm, Darigaaz's Charm, and Rith's Charm.
- Dragon lairs: Each of these uncommon triple lands must be sacrificed when it comes into play unless you to return a non-Lair land to your hand and can be tapped for one mana of any of three colors, corresponding to one of the legendary dragons from Invasion — Treva's Ruins, Dromar's Cavern, Crosis's Catacombs, Darigaaz's Caldera, and Rith's Grove.
- Familiars: Each of these common creatures has a mana cost of M and reduces the casting costs of allied-color spells you play by — Sunscape Familiar, Stormscape Familiar, Nightscape Familiar, Thunderscape Familiar, and Thornscape Familiar.
- Land-sacrifice kicker spells: Each of these common spells has the kicker mechanic with the sacrifice of one or two lands as a cost — Pollen Remedy, Rushing River, Bog Down, Magma Burst, Falling Timber.
- Planeswalker enchantments: Each of these rare enchantments has a mana cost of M, has an activated ability that forces your opponent to reveal a card at random from his or her hand and creates an effect based on that card's converted mana cost, and depicts one of the planeswalkers gathered by Urza to aid him in the Invasion storyline — Planeswalker's Mirth (Commodore Guff), Planeswalker's Mischief (Bo Levar), Planeswalker's Scorn (Tevesh Szat), Planeswalker's Fury (Lord Windgrace), and Planeswalker's Favor (Freyalise).
- Rare allied spells: Each of these rare noncreature spells have a mana cost comprising of two allied colours — Cloud Cover, Urza's Guilt, Dralnu's Crusade (or Keldon Twilight), Natural Emergence, Eladamri's Call.
- Tricolor rares: Each of these rare spells requires three colors of mana to cast — Questing Phelddagrif, Ertai, the Corrupted, Phyrexian Tyranny, Destructive Flow, and Radiant Kavu.
- Uncommon Gating Creatures: Each of these uncommon allied-colored creatures has the Gating mechanic — Sawtooth Loon, Marsh Crocodile, Razing Snidd, Sparkcaster, and Fleetfoot Panther.
Reprints[edit | edit source]
Planeshift has no reprints.
Notable cards[edit | edit source]
- Diabolic Intent — A cheap tutor capable of fetching any card in your library for the low cost of and the sacrifice of a creature.
- Draco — With a converted mana cost of 16, Draco is the most costly creature card in the game. For this very reason, has been seen at tournament-level Magic, used in combination with Erratic Explosion or Kaboom! to deal 16 damage.
- Flametongue Kavu — Flametongue Kavu is a 4/2 that deals 4 damage to any creature when it comes into play for the cost of . A format-defining card, capable of destroying almost any blocker while putting a serious threat on the board and being reusable with the gating creatures (most notably Horned Kavu and Shivan Wurm, two other aggressively-costed creatures).
- Lord of the Undead — A Zombie lord with a recursive ability.
- Meddling Mage — this invitational card, designed in the image of Chris Pikula, has seen much play for its ability to deny the playing of a specific spell, the name of which is chosen as the Mage comes into play. Before Snapcaster Mage got released, Meddling Mage was considered the most powerful Wizard ever printed. 
- Orim's Chant — Much like Meddling Mage, Orim's Chant prevent the playing of cards, but in this case it prevents a player from playing any spells during a whole turn, and, if the kicker cost is paid, to attack with any creature. With the release of Mirrodin, Orim's Chant saw a considerable amount of play in decks that also hosted Isochron Scepter; using both cards to create an often hard-lock.
- Shivan Wurm — An aggressive 7/7 gating creature with Trample for that could easily come out turn 3 or 4.
Preconstructed decks[edit | edit source]
Planeshift has four theme decks.
|Theme deck name||Colors included|
References[edit | edit source]
- Wizards of the Coast. (2004-08-02.) “Ask Wizards - August, 2004”, magicthegathering.com, Wizards of the Coast.
- Brady Dommermuth. (October 31, 2006.) "Ask Wizards", Daily MTG, magicthegathering.com, Wizards of the Coast. [dead link]
- Magic Arcana. (February 11, 2003.) “Planeshift's Legends”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (May 27, 2002.) “Player Rewards tokens”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (March 27, 2002.) “Battlemage Coalition”, magicthegathering.com, Wizards of the Coast.
- Making Magic. (December 07, 2015.) “Topical Blend: Did You Hear the One About...”, magicthegathering.com, Wizards of the Coast.
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