Outlast

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Outlast
Type: Activated
Introduced: Khans of Tarkir
Last Used: Khans of Tarkir
Reminder Text: Outlast (cost) ((cost), {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Storm Scale: 7[1]
Statistics: 9 cards
{W}56% {B}22% {G}22%
Gatherer search for "Outlast"

Outlast is a keyworded activated ability that was introduced as the clan-specific mechanic for the Abzan Houses in Khans of Tarkir. Outlast grants a +1/+1 counter on the creature for a cost, but it may also trigger other abilities.

Rules[edit | edit source]

From the Comprehensive Rules (Archenemy: Nicol Bolas (June 5, 2017))

  • 702.106. Outlast
    • 702.106a Outlast is an activated ability. “Outlast [cost]” means “[Cost], {T}: Put a +1/+1 counter on this creature. Activate this ability only any time you could cast a sorcery.”

From the glossary of the Comprehensive Rules (Archenemy: Nicol Bolas (June 5, 2017))

Outlast
A keyword ability that allows a creature to grow larger over time. See rule 702.106, “Outlast.”

Rulings[edit | edit source]

  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.

Examples[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (February 29, 2016.) “Storm Scale: Khans of Tarkir Block”, magicthegathering.com, Wizards of the Coast.