Cleric

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Cleric is a creature class. Clerics are spellcasters who channel the power of their faith in a cause or higher being into potent magic.

Witch Hunter. Art by Jesper Myrfors.

Most clerics are part of a formal church, cult, or other religious institution and wield either white or black mana. White-aligned clerics specialize in healing and protection, while black-aligned clerics spread fear and pestilence and often share a bond with the undead.

The following obsolete classes are incorporated into the Cleric class:

Clerical Organizations / Locations[edit | edit source]

Notable Clerics[edit | edit source]

Cleric tokens[edit | edit source]

Token Color Type P/T Additional Rules Source Printings
Cleric White Enchantment Creature — Cleric 2/1
White/Black Creature — Cleric 1/1 {3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.
Human Cleric White/Black Creature — Human Cleric 1/1
Zombie Human Cleric
named Anointer Priest
White Creature — Zombie Human Cleric 1/3 Whenever a creature token enters the battlefield under your control, you gain 1 life.
Zombie Human Cleric
named Temmet, Vizier of Naktamun
White Legendary Creature — Zombie Human Cleric 2/2 At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Zombie Shapeshifter Cleric
named Vizier of Many Faces
White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.