A Planeswalker's Guide to Zendikar

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A Planeswalker's Guide to Zendikar
Author(s) Magic Creative Team
First printing (not applicable)
ISBN-13 (not applicable)
preceded by A Planeswalker's Guide to Alara

A Planeswalker's Guide to Zendikar is the second style guide in the Planeswalker's Guide series.

Digital only[edit | edit source]

In contrast to its predecessor it is not a printed book; instead it is comprised of a web series of articles on DailyMTG.com. The first article went online September 09, 2009.

A Planeswalker's Guide to Alara was a bold experiment, and we did a lot of things right with it, and I'm personally quite proud of it. If the Alara Guide sold well, we were planning to release a Planeswalker's Guide for every plane here on out—but the book didn't sell as we had hoped.

Doug Beyer[1]

Contents[edit | edit source]

Part I[edit | edit source]

The first article presented the plane of Zendikar with its unique mana and the peculiar phenomenon called the Roil. The seven continents of Zendikar (Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem) are detailed, as are the main races on this world (elves, goblins, kor, merfolk, and vampires)

Part II: Bala Ged and Elves[edit | edit source]

The second article provides more information on the continent Bala Ged and the elves of Zendikar.

Part III: Guul Draz[edit | edit source]

The third article provides information on the continent of Guul Draz and its vampiric inhabitants.

Part IV: Ondu[edit | edit source]

The fourth article tells of Ondu, where traveling feels like going up and down instead of forward and back.

Part V: Tazeem and Merfolk[edit | edit source]

Part VI: Goblins[edit | edit source]

Part VII: Akoum[edit | edit source]

Part VIII: Murasa and Sejiri[edit | edit source]

About the Walled Continent and the polar cap.

References[edit | edit source]

  1. Magic Creative Team. (September 09, 2009.) “A Planeswalker's Guide to Zendikar”, magicthegathering.com, Wizards of the Coast.