10th Edition

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10th Edition
Tenth Edition logo.png
 
Set symbol
Symbol description
The Roman numeral ‘X’
Design team
Matt Place (lead)
Aaron Forsythe
Mike Turian
Development team
Brian Schneider (lead)
Matt Place
Aaron Forsythe
Mike Turian
Art Director
Jeremy Jarvis
Release date
July 13, 2007
Themes and mechanics
Keywords and/or ability words
Flash, Lifelink, Reach, and Shroud are newly keyworded
Set size
383
(121 commons, 121 uncommons, 121 rares, 20 basic lands)
Expansion code
10E[1]
Core sets
9th Edition 10th Edition Magic 2010
Magic: The Gathering chronology
Future Sight 10th Edition Masters Edition

10th Edition (marketed as Tenth Edition) is a Magic Core Set that was released on July 13, 2007.

Set details[edit | edit source]

Tenth Edition color wheel

Tenth Edition featured 383 cards (121 rare, 121 uncommon, 121 common, 20 basic lands). It was the first Magic Core Set, after the Limited Edition, to be printed with all black borders. [2] It was also the first time since 5th Edition that the core set contained substantially more than 350 cards. For the first time, Wizards of the Coast put legendary creatures in a core set [3]: each color received two legendary creatures, and a legendary artifact, Legacy Weapon, was also included. Some of the cards, basic land arts, artists (based on their sketches), flavor texts and the expansion symbol for the set were decided upon through public voting on the Daily MTG website run by Wizards of the Coast. [4] The symbol for Tenth Edition was voted to be the Roman numeral "X."

Marketing[edit | edit source]

Tenth was sold in 16-card-booster packs (one card being a marketing card), 5 different Theme decks, a fat pack [5] and the Tenth Edition Starter Game, but not in tournament packs. All products except the boosters contained a random Pro Tour Player Card. The boosters featured artwork from Paladin en-Vec, Denizen of the Deep, Lord of the Pit, Shivan Hellkite and Quirion Dryad, each with an appropriate colored background. [6] The set featured randomly inserted premium versions of all cards without reminder text. Many featured flavor text that didn't appear on the nonfoil versions. [7] Others, such as Time Stop, simply centered the text in the text box for added impact. In commemoration of the release of 10th Edition, the first Game Day was held on July 14th 2007. The release card given out at this event was Reya Dawnbringer. [8]

Each Tenth Edition booster pack contained fifteen game cards (1 rare, 3 uncommon, 11 common} and a marketing card. One side of each marketing card is either a token or explains a game concept (called "Tips & Tricks", or a Rules card), the other side is an advertisement. [9] The DCI recommends that players drafting with Tenth Edition booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack.

The Tenth Edition Starter Game came in five different colored packages, but all they all contained the same: two boosters, 20 lands, and a rules sheet and a pro player card. The 20 lands were to be sorted into five piles. After opening the boosters, all white cards from both boosters were to be put on the pile with the Plains; the blue with the Islands; etc. Then choose two piles (i.e. two colors), shuffled them together and played with the 20 or so resulting cards. [10] [11] The starter packs included land cards from the upcoming Lorwyn set. [12]

Tip and Tricks cards[edit | edit source]

Tenth Edition Tip card
  1. "Two-Card Combos" (Nantuko Husk & Grave Pact / Cephalid Constable & Angelic Blessing)
  2. "Two-Card Combos" (Loyal Sentry & Regeneration / Orcish Artillery & Spirit Link)
  3. "Two-Card Combos" (Merfolk Looter & Squee, Goblin Nabob / Sylvan Basilisk & Lure)
  4. "Two-Card Combos" (Royal Assassin & Icy Manipulator / Horseshoe Crab & Arcane Teachings)
  5. "Parts of the Turn"
  6. "Legends and Tokens"
  7. "Building a Deck"
  8. "Limited Formats"
  9. "Sideboarding"
  10. "When to Play Spells and Abilities"
  11. "Gatherer Card Database"
  12. "The Stack"'

Tokens[edit | edit source]

Tenth Edition tokens

The six tokens in Tenth Edition are: [13]

  1. {W} 1/1 Soldier produced by Mobilization
  2. {B} 2/2 Zombie produced by Midnight Ritual
  3. {R} 5/5 Dragon with flying produced by Dragon Roost
  4. {R} 1/1 Goblin produced by Siege-Gang Commander
  5. {G} 1/1 Saproling produced by Verdant Force
  6. A 1/1 Insect named Wasp with flying produced by The Hive

Sample decks[edit | edit source]

Tenth Edition was the first set with free sample decks made from 30 commons and uncommons.

Mechanics[edit | edit source]

10th Edition is the first core set to see the following keywords in print:

Of those, Flash, Lifelink, Reach and Shroud were keyworded in the Time Spiral block, while Defender and Double strike had appeared in a number of block expansions, but made it into a core set as keywords for the first time.

Creature types[edit | edit source]

In an preamble to the Grand Creature Type Update, the creature types of many cards in the Tenth Edition set were updated to sync them up with the current Race/class model. [14] All artifact creatures and Legendary creatures that previously had none gained a creature type (e.g. Colossus of Sardia, Ascendant Evincar). The most notable change was that all lands and artifacts with abilities that turned themselves into creatures now gained creature types while animated (the manlands and Chimeric Staff). In addition, sixteen creatures had the race "Human" added to their type line (e.g. Icatian Priest) and all creatures in the set that previously appeared with "Lord" in their type lines were no longer Lords (e.g. Lord of the Undead). The Lord creature type was eliminated because it wasn't politically correct and was used haphazardly. Finally, Skyweaver gained the Metathran race, and Nomad Mythmaker gained both the human and the Nomad subtype.

Cycles[edit | edit source]

10th Edition has 7 cycles and one incomplete cycle.

Incomplete cycle[edit | edit source]

Theme decks[edit | edit source]

The preconstructed theme decks are:[19]

Theme deck name Colors included
{W} {U} {B} {R} {G}
Cho-Manno's Resolve W
Arcanis's Guile U
Evincar's Tyranny B
Kamahl's Temper R
Molimo's Might G

Cards added to 10th Edition[edit | edit source]

  • The reason why 3 of the 5 Beacons were printed in 10th Edition from Fifth Dawn and not the complete cycle, Aaron Forsythe (director of Magic R&D) said:
We talked about including all five Beacons, but Beacon of Creation was causing us a few problems. One, we wanted to print Blanchwood Armor (which cares about Forests) and Verdant Force (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, Beacon of Creation was a bit too strong in Standard playtesting, and because we were already giving green Birds of Paradise, Treetop Village, and Troll Ascetic we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). Beacon of Tomorrows had the best choice of replacements, Time Stretch.[20]
  • Walls returned in 10th Edition, two for white, one each for blue, green, and red.

Changes in rarity[edit | edit source]

Cards removed from 9th Edition[edit | edit source]

  • 10th Edition is the first core set without any of the Circles of Protection. Story Circle is the only card in 10th that acts like a "circle", though it is rare and requires a more dedicated white deck. [21]

References[edit | edit source]

  1. set symbol URL on Gatherer
  2. Magic Arcana. (February 15, 2007.) “A Special Tenth Edition Announcement”, magicthegathering.com, Wizards of the Coast.
  3. Aaron Forsythe. (July 23, 2007.) “The Making of Number Ten”, magicthegathering.com, Wizards of the Coast.
  4. Scott Johns. (August 23, 2006.) “Selecting Tenth Edition Wrap-up”, magicthegathering.com, Wizards of the Coast.
  5. Magic Arcana. (July 16, 2007.) “Tenth Edition Fat Pack”, magicthegathering.com, Wizards of the Coast.
  6. Magic Arcana. (May 31, 2007.) “Tenth Edition Booster Packaging”, magicthegathering.com, Wizards of the Coast.
  7. Magic Arcana. (July 12, 2007.) “The Premium Foils of Tenth Edition”, magicthegathering.com, Wizards of the Coast.
  8. Magic Arcana. (July 02, 2007.) “Magic Game Day Sweepstakes”, magicthegathering.com, Wizards of the Coast.
  9. Magic Arcana. (June 18, 2007.) “Tenth Edition 's Tips, Tricks, & Tokens”, magicthegathering.com, Wizards of the Coast.
  10. Magic Arcana. (June 14, 2007.) “Tenth Edition Starter Game”, magicthegathering.com, Wizards of the Coast.
  11. Special Analysis: The Starter Experience. Magic Lampoon (July 30, 2007)
  12. Magic Arcana. (August 07, 2007.) “Tenth Edition’s Preview of Lorwyn”, magicthegathering.com, Wizards of the Coast.
  13. Magic Arcana. (September 13, 2007.) “Tenth Edition Token Art”, magicthegathering.com, Wizards of the Coast.
  14. Mark Gottlieb. (July 11, 2007.) “Tenth Edition Update Bulletin”, magicthegathering.com, Wizards of the Coast.
  15. Magic Arcana. (August 15, 2007.) “Allies and Enemies in Tenth”, magicthegathering.com, Wizards of the Coast.
  16. Magic Arcana. (July 24, 2007.) “Becoming Creature Types”, magicthegathering.com, Wizards of the Coast.
  17. Magic Arcana. (August 01, 2007.) “Five Weavers Weaving”, magicthegathering.com, Wizards of the Coast.
  18. Magic Arcana. (August 13, 2007.) “Spellshaped into Tenth”, magicthegathering.com, Wizards of the Coast.
  19. Magic Arcana. (May 29, 2007.) “Tenth Edition Theme Decks”, magicthegathering.com, Wizards of the Coast.
  20. Aaron Forsythe. (September 13, 2007.) “Why were Beacon of Creation and Beacon of Tomorrows left out of Tenth Edition?”, magicthegathering.com, Wizards of the Coast.
  21. Magic Arcana. (September 12, 2006.) “Aleksi Briclot’s Story Circle”, magicthegathering.com, Wizards of the Coast.

External links[edit | edit source]